public static ServerInfoResult Parse(byte[] data) { var parser = new ResponseParser(data); parser.CurrentPosition += 5; //Header var result = new ServerInfoResult(); result.Protocol = parser.GetByte(); result.Name = parser.GetStringToTermination(); result.Map = parser.GetStringToTermination(); result.Folder = parser.GetStringToTermination(); result.Game = parser.GetStringToTermination(); result.ID = parser.GetShort(); result.Players = parser.GetByte(); result.MaxPlayers = parser.GetByte(); result.Bots = parser.GetByte(); result.ServerType = parser.GetStringOfByte(); result.Environment = parser.GetStringOfByte(); result.Visibility = parser.GetByte(); result.VAC = parser.GetByte(); result.Version = parser.GetStringToTermination(); //get EDF uint edf = parser.GetByte(); if ((edf & 0x80) != 0) //has port number { result.Port = parser.GetShort(); } return(result); }
public static ServerRulesResult Parse(byte[] bytes) { var result = new ServerRulesResult(); var parser = new ResponseParser(bytes); parser.CurrentPosition += 7; while (parser.BytesLeft) { result.Add(parser.GetStringToTermination(), parser.GetStringToTermination()); } return(result); }