public void Explotar(GameTime Time) { Explosion = new MotorAnimacion(Content, "Efectos/explo", 3); Explosion.CambiarTiempo(0.10f); Vivo = false; Listo = false; }
public Item(ContentManager Content,string Path, int Cantidad, Vector2 Pos) { Animador = new MotorAnimacion(Content, Path, Cantidad); posicionLog = Pos; Texture2D Aux = Content.Load<Texture2D>(Path + "0"); AnchoItem = Aux.Width; LargoItem = Aux.Height; }
protected Menu(ContentManager Content, string PathA, string PathB,int Cantidad) { SplashImage = Content.Load<Texture2D>(PathA); SplashAnimado = new MotorAnimacion(Content, PathB, Cantidad); Animacion = true; DatosImagen = new Vector2(SplashImage.Width / 4, SplashImage.Height / 4); }
public Enemigos(Game game, Vector2[] Patrulla) { Ruta=Patrulla; posicionLog = Ruta[0]; Vivo = true; vida = 20; Content = game.Content; direccion=0; index = 0; Animador = new MotorAnimacion(game.Content, "Personaje/Enemigos/Nivel1/Imagenes/ENE", 17); VelMov = 4f; TiempoMovimiento = 0f; TiempoTotal = 0; }
public Jugador(Game game) { LLave = false; vida = 100; direccion = 0; VelMov = 4f; Animador = new MotorAnimacion(game.Content, "Personaje/Jugador/JJ", 17); int i, j; i = 0; string path = game.Content.RootDirectory + "/Nivel/Nivel1.txt"; using (StreamReader tr = new StreamReader(path)) { string line = tr.ReadLine(); while (line != null) { j = 0; foreach (char c in line) { if (c == '2') { posicionLog = new Vector2(j * TamanoCelda, i * TamanoCelda); posicionDib = new Vector2(j * TamanoCelda, i * TamanoCelda); break; } if (c != ' ') j++; } line = tr.ReadLine(); i++; } } }
protected Menu(ContentManager Content, string PathB, int Cantidad) { SplashAnimado = new MotorAnimacion(Content, PathB, Cantidad); Animacion = true; DatosImagen = Vector2.Zero; }