public void PositionEnemyForStart(BaseEnemy enemy) { Road first = Roads.FirstOrDefault(); if (first.Direction == Directions.Right) enemy.Center = new PointF(Start.X + 0.1F, Start.Y + RoadThickness / 2); else if (first.Direction == Directions.Left) enemy.Center = new PointF(Start.X + 0.1F, Start.Y + RoadThickness / 2); else if (first.Direction == Directions.Down) enemy.Center = new PointF(Start.X + RoadThickness / 2, Start.Y + 0.1F); else if (first.Direction == Directions.Up) enemy.Center = new PointF(Start.X + RoadThickness / 2, Start.Y + 0.1F); }
public void GivenSonicTowerFiresABulletToTargetOne() { tower = new SonicTower() { Center = new PointF(0, 0), FireDelayMilis = 1000, Placed = true, Active = true }; enemy1 = new GroundEnemy(1.3F, 1, 1, null) { Center = new PointF(0, range), Height = 10, Width = 10}; bullet = tower.Fire(enemy1); }
public virtual BaseBullet Fire(BaseEnemy enemy) { if (enemy != null) { LastFiredMilis = DateTime.Now; BaseBullet bullet = CreateBullet(Center, enemy.Center); Angle = bullet.Angle; return bullet; } return null; }