public void Superstate_should_handle_event_when_guard_of_substate_does_not_pass() { var machine = new TestMachine <State, Event, EventArgs>(); machine.AddTransition(State.S1, Event.E1, State.S2); machine.AddTransition(State.S1_1, Event.E1, State.S1_2); machine.AddTransition(State.S1_2, Event.E1, (sender, e) => false, State.S1_1); machine.SetupSubstates(State.S1, HistoryType.None, State.S1_1, State.S1_2); registerMachineEvents(machine); machine.Start(State.S1); Assert.AreEqual(State.S1_1, machine.CurrentStateID); machine.Send(Event.E1); machine.Execute(); Assert.AreEqual(State.S1_2, machine.CurrentStateID); machine.Send(Event.E1); machine.Execute(); Assert.AreEqual(State.S2, machine.CurrentStateID); assertMachineEvents(true, false, true, false); }