示例#1
0
 public MeleeAttackState(StateBlackboard blackboard, SetMeleeAttackAction setMeleeAttackAction, SetAnimTriggerAction walkAction, MoveToTargetAction moveToAction, LookAtTargetAction lookAtAction, SetAnimTriggerAction attackAction, int priority = 0, bool repeatable = false) : base(blackboard, priority, repeatable)
 {
     actions.Add(setMeleeAttackAction);
     actions.Add(walkAction);
     actions.Add(moveToAction);
     actions.Add(lookAtAction);
     actions.Add(attackAction);
 }
示例#2
0
        public static MeleeAttackState Create(StateBlackboard blackboard, Animator animator, NavMeshAgent navAgent, MeleeAttackData[] meleeAttacks, Transform transform, BlackboardKey attackRangeKey, BlackboardKey attackTriggerKey, SetAnimTriggerAction walkAction, int priority)
        {
            SetMeleeAttackAction setMeleeAttackAction = new SetMeleeAttackAction(blackboard, meleeAttacks);
            MoveToTargetAction   moveToTargetAction   = new MoveToTargetAction(blackboard, navAgent, attackRangeKey);
            LookAtTargetAction   lookAtAction         = new LookAtTargetAction(blackboard, transform);
            SetAnimTriggerAction attackAction         = new SetAnimTriggerAction(blackboard, animator, attackTriggerKey, true);

            return(new MeleeAttackState(blackboard, setMeleeAttackAction, walkAction, moveToTargetAction, lookAtAction, attackAction, priority));
        }