public void OnGUI() { for (var i = 0; i < ViewManager.Views.ToArray().Length; i++) { View V = ViewManager.Views.ToArray() [i]; if (V.isPainting()) { V.paint(); } } }
public void OnGUI() { if (!HighLogic.CurrentGame.Parameters.CustomParams <StateFundingSettings>().enabled || HighLogic.CurrentGame.Mode != Game.Modes.CAREER) { return; } for (var i = 0; i < ViewManager.Views.ToArray().Length; i++) { View V = ViewManager.Views.ToArray()[i]; if (V.isPainting()) { V.paint(); } } }