private void SelectGovernment(Government Gov) { SelectedGovernment = Gov; GovernmentDescription.label = Gov.description; GovernmentGameplayDescription.label = Gov.GetGameplayDescription(); Confirm.text = "Select " + Gov.name; }
private void SelectGovernment(Government Gov) { SelectedGovernment = Gov; GovernmentDescription.label = Gov.description; GovernmentGameplayDescription.label = Gov.GetGameplayDescription(); Confirm.text = "Select " + Gov.name; Log.Info("StateFunding: NewInstanceConfigView: selected government"); }