private void SelectGovernment(Government Gov)
 {
     SelectedGovernment                  = Gov;
     GovernmentDescription.label         = Gov.description;
     GovernmentGameplayDescription.label = Gov.GetGameplayDescription();
     Confirm.text = "Select " + Gov.name;
 }
 private void SelectGovernment(Government Gov)
 {
     SelectedGovernment                  = Gov;
     GovernmentDescription.label         = Gov.description;
     GovernmentGameplayDescription.label = Gov.GetGameplayDescription();
     Confirm.text = "Select " + Gov.name;
     Log.Info("StateFunding: NewInstanceConfigView: selected government");
 }
 private void SelectGovernment(Government Gov)
 {
     SelectedGovernment = Gov;
       GovernmentDescription.label = Gov.description;
       GovernmentGameplayDescription.label = Gov.GetGameplayDescription();
       Confirm.text = "Select " + Gov.name;
 }