public void Build() { //ext OnBuildStarting(); xmlModel = new StateMachineXmlModel(InputFileName); model = xmlModel.Build(); //ext OnModelRead(model); StreamWriter streamWriter = new StreamWriter(OutputFileName); CodeCompileUnit code = new CodeCompileUnit(); CodeNamespace codeNamespace = CreateNameSpace(code); WriteHeader(codeNamespace); coder = new CoderStateMachine(model, Options, codeNamespace); coder.WriteCode(); OnBuildWriteCompleted(coder, codeNamespace, code, model); codeDomProvider.GenerateCodeFromNamespace(codeNamespace, streamWriter, null); streamWriter.Close(); OnBuildCompleted(coder, codeNamespace, code, model, OutputFileName, OutputDirectory); }
partial void OnBuildCompleted(CoderStateMachine coder, CodeNamespace codeNamespace, CodeCompileUnit code, StateMachineType model, string outputFileName, string outputDirectory) { //Hack to make Partial method postPatchPartialDeclarationOnFileOut( ); CodeChanger cc = new CodeChanger( ); cc.ChangeCode(outputFileName, outputFileName.Replace(".cs", "_.cs")); }
public void Build() { xmlModel = new StateMachineXmlModel(InputFileName); model = xmlModel.Build(); StreamWriter streamWriter = new StreamWriter(OutputFileName); CodeCompileUnit code = new CodeCompileUnit(); CodeNamespace codeNamespace = CreateNameSpace(code); WriteHeader(codeNamespace); coder = new CoderStateMachine(model, Options, codeNamespace); coder.WriteCode(); codeDomProvider.GenerateCodeFromNamespace(codeNamespace, streamWriter, null); streamWriter.Close(); }
partial void OnBuildWriteCompleted(CoderStateMachine coder, CodeNamespace codeNamespace, CodeCompileUnit code, StateMachineType model);
partial void OnBuildCompleted(CoderStateMachine coder, CodeNamespace codeNamespace, CodeCompileUnit code, StateMachineType model, string outputFileName, string outputDirectory);