public override void Execute(StateManager states) { states.animatorInstance.SetFloat(floatParameterName, states.movementProperties.moveAmount, 0.2f, states.deltaTime); }
public override void Execute(StateManager states) { states.animatorInstance.SetBool(states.animationHashes.aiming, states.currentState.isAiming); states.animatorInstance.SetBool(states.animationHashes.crouching, states.currentState.isCrouching); }
public override bool CheckCondition(StateManager state) { return(!state.currentState.isVaulting); }