public void Dispense() { gumballMachine.ReleaseBall(); if (gumballMachine.GetCount() > 0) { gumballMachine.SetState(gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs!"); gumballMachine.SetState(gumballMachine.GetSoldOutState()); } }
public void Refill() { gumballMachine.SetState(gumballMachine.GetNoQuarterState()); }
public void InsertQuarter() { Console.WriteLine("You inserted a quarter"); gumballMachine.SetState(gumballMachine.GetHasQuarterState()); }