protected override void loadLayers(XElement data) { _layers = new List <MaterialLayer>(); foreach (XElement layerXml in data.Elements("Layer")) { _layers.Add(EditorMaterialLayer.load(layerXml) as MaterialLayer); } }
protected override void loadRootLayer(XElement data) { _rootLayer = EditorMaterialLayer.load(data.Element("Layer")) as EditorMaterialGroupLayer; }