// createBlueprintScrap public BlueprintScrap createBlueprintScrap(Blueprint blueprint, string uid) { // Check unsaved resources if (isUnsavedResourceUsed(uid)) { System.Windows.Forms.MessageBox.Show(String.Format("An unsaved resource with the uid [{0}] already exists.", uid), "Blueprint Error", System.Windows.Forms.MessageBoxButtons.OK); return null; } BlueprintScrap scrap = new BlueprintScrap(uid); blueprint.scraps.Add(scrap); return scrap; }
public EditBlueprintSocketsView(Blueprint blueprint) { _blueprint = blueprint; InitializeComponent(); }