private void InitView(List <IShader> shaders) { foreach (var shader in shaders) { _shaders.Add(new ShaderViewModel(shader)); } CurrentShader = _shaders.First(); }
private void InitView(List<IShader> shaders) { foreach (var shader in shaders) { _shaders.Add(new ShaderViewModel(shader)); } CurrentShader = _shaders.First(); }