示例#1
0
        public static OpenFileName SaveFile(string str, string filter)
        {
            OpenFileName openFileName = CreateFileNameObj(str, filter);

            if (LocalDialog.GetSaveFileName(openFileName))
            {
                return(openFileName);
            }
            else
            {
                throw new Exception("保存文件失败!请检查路径是否合法存在。");
            }
        }
示例#2
0
        private static OpenFileName CreateFileNameObj(string str, string filter)
        {
            OpenFileName openFileName = new OpenFileName();

            openFileName.structSize = Marshal.SizeOf(openFileName);
            //文件类型 config配置文件,"Excel文件(*.xlsx)\0*.xlsx" ,"Txt文件(*.txt)\0*.txt"...
            openFileName.filter       = filter;
            openFileName.file         = new string(new char[256]);        //new一个256字符的string
            openFileName.maxFile      = openFileName.file.Length;         //获取256字符的string的长度作为最大
            openFileName.fileTitle    = new string(new char[64]);         //64字符的string
            openFileName.maxFileTitle = openFileName.fileTitle.Length;    //文件标题的最大长度
            openFileName.initialDir   = UnityEngine.Application.dataPath; //默认路径
            openFileName.title        = str;                              //文件标题
            openFileName.flags        = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
            return(openFileName);
        }
示例#3
0
 public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);