示例#1
0
        public override void Update(GameTime gameTime)
        {
            BiomeHandler player = Main.LocalPlayer.GetModPlayer <BiomeHandler>();

            Bootlegdust.ForEach(dust => dust.Update());
            Bootlegdust.RemoveAll(dust => dust.time <= 0);

            if (visible)
            {
                if (!(player.ZoneVoidPre || player.ZoneJungleCorrupt || player.ZoneJungleBloody || player.ZoneJungleHoly || player.ZoneOvergrow))
                {
                    state = 0;
                }

                if (state == (int)OverlayState.Rift)
                {
                    for (int k = 0; k <= Main.screenHeight; k++)
                    {
                        if (k % Main.rand.Next(3, 13) == 0 && Main.rand.Next(30) == 0)
                        {
                            VoidDust dus  = new VoidDust(ModContent.GetTexture("StarlightRiver/GUI/Fire"), new Vector2(-15, k), new Vector2(Main.rand.NextFloat(1, 2), 0));
                            VoidDust dus2 = new VoidDust(ModContent.GetTexture("StarlightRiver/GUI/Fire"), new Vector2(Main.screenWidth, k), new Vector2(-Main.rand.NextFloat(1, 2), 0));
                            Bootlegdust.Add(dus);
                            Bootlegdust.Add(dus2);
                        }
                    }
                }

                if (state == (int)OverlayState.CorruptJungle)
                {
                    for (int k = 0; k <= Main.screenWidth; k++)
                    {
                        if (k % Main.rand.Next(5, 15) == 0 && Main.rand.Next(1000) == 0)
                        {
                            EvilDust dus = new EvilDust(ModContent.GetTexture("StarlightRiver/GUI/Corrupt"), new Vector2(k, Main.screenHeight), new Vector2(0, -1.4f));
                            Bootlegdust.Add(dus);
                        }
                    }
                }

                if (state == (int)OverlayState.BloodyJungle)
                {
                    for (int k = 0; k <= Main.screenWidth; k++)
                    {
                        if (k % Main.rand.Next(5, 15) == 0 && Main.rand.Next(1500) == 0)
                        {
                            BloodDust dus = new BloodDust(ModContent.GetTexture("StarlightRiver/GUI/Blood"), new Vector2(k, 0), new Vector2(0, 2f));
                            Bootlegdust.Add(dus);
                        }
                    }
                }

                if (state == (int)OverlayState.HolyJungle)
                {
                    for (int k = 0; k <= Main.screenWidth; k++)
                    {
                        if (k % Main.rand.Next(20, 40) == 0 && Main.rand.Next(750) == 0)
                        {
                            HolyDust dus = new HolyDust(ModContent.GetTexture("StarlightRiver/GUI/Light"), new Vector2(k, Main.rand.Next(Main.screenHeight)), Vector2.Zero);
                            Bootlegdust.Add(dus);
                        }
                    }
                }

                /*if (state == (int)OverlayState.Overgrow)
                 * {
                 *  for (int k = 0; k <= Main.screenWidth; k++)
                 *  {
                 *      if (k % Main.rand.Next(20, 40) == 0 && Main.rand.Next(550) == 0)
                 *      {
                 *          HolyDust dus = new HolyDust(ModContent.GetTexture("StarlightRiver/GUI/Holy"), new Vector2(k, Main.rand.Next(Main.screenHeight)), Vector2.Zero);
                 *          Bootlegdust.Add(dus);
                 *      }
                 *  }
                 * }*/
            }
        }
示例#2
0
        public override void Update(GameTime gameTime)
        {
            Bootlegdust.ForEach(VoidDust => VoidDust.Update());
            Bootlegdust.RemoveAll(VoidDust => VoidDust.time <= 0);

            if (visible)
            {
                if (state == 1)
                {
                    if (Main.LocalPlayer.GetModPlayer <AbilityHandler>().unlock[2] == 1)
                    {
                        for (int k = 0; k <= Main.screenWidth; k++)
                        {
                            if (k % Main.rand.Next(5, 15) == 0 && Main.rand.Next(4) == 0)
                            {
                                VoidDust dus  = new VoidDust(ModContent.GetTexture("StarlightRiver/GUI/Fire"), new Vector2(k, -10), new Vector2(0, 2));
                                VoidDust dus2 = new VoidDust(ModContent.GetTexture("StarlightRiver/GUI/Fire"), new Vector2(k, Main.screenHeight), new Vector2(0, -2));
                                Bootlegdust.Add(dus);
                                Bootlegdust.Add(dus2);
                            }
                        }
                        for (int k = 0; k <= Main.screenHeight; k++)
                        {
                            if (k % Main.rand.Next(5, 15) == 0 && Main.rand.Next(4) == 0)
                            {
                                VoidDust dus  = new VoidDust(ModContent.GetTexture("StarlightRiver/GUI/Fire"), new Vector2(-15, k), new Vector2(2, 0));
                                VoidDust dus2 = new VoidDust(ModContent.GetTexture("StarlightRiver/GUI/Fire"), new Vector2(Main.screenWidth, k), new Vector2(-2, 0));
                                Bootlegdust.Add(dus);
                                Bootlegdust.Add(dus2);
                            }
                        }
                    }
                    else
                    {
                        for (int k = 0; k <= Main.screenWidth; k++)
                        {
                            if (k % Main.rand.Next(3, 13) == 0 && Main.rand.Next(4) == 0)
                            {
                                VoidDust2 dus  = new VoidDust2(ModContent.GetTexture("StarlightRiver/GUI/Fire"), new Vector2(k, -10), new Vector2(0, 2));
                                VoidDust2 dus2 = new VoidDust2(ModContent.GetTexture("StarlightRiver/GUI/Fire"), new Vector2(k, Main.screenHeight), new Vector2(0, -2));
                                Bootlegdust.Add(dus);
                                Bootlegdust.Add(dus2);
                            }
                        }
                        for (int k = 0; k <= Main.screenHeight; k++)
                        {
                            if (k % Main.rand.Next(3, 13) == 0 && Main.rand.Next(4) == 0)
                            {
                                VoidDust2 dus  = new VoidDust2(ModContent.GetTexture("StarlightRiver/GUI/Fire"), new Vector2(-15, k), new Vector2(2, 0));
                                VoidDust2 dus2 = new VoidDust2(ModContent.GetTexture("StarlightRiver/GUI/Fire"), new Vector2(Main.screenWidth, k), new Vector2(-2, 0));
                                Bootlegdust.Add(dus);
                                Bootlegdust.Add(dus2);
                            }
                        }
                    }
                }

                if (state == 2)
                {
                    for (int k = 0; k <= Main.screenWidth; k++)
                    {
                        if (k % Main.rand.Next(5, 15) == 0 && Main.rand.Next(1000) == 0)
                        {
                            EvilDust dus = new EvilDust(ModContent.GetTexture("StarlightRiver/GUI/Corrupt"), new Vector2(k, Main.screenHeight), new Vector2(0, -1.4f));
                            Bootlegdust.Add(dus);
                        }
                    }
                }

                if (state == 3)
                {
                    for (int k = 0; k <= Main.screenWidth; k++)
                    {
                        if (k % Main.rand.Next(5, 15) == 0 && Main.rand.Next(1500) == 0)
                        {
                            BloodDust dus = new BloodDust(ModContent.GetTexture("StarlightRiver/GUI/Blood"), new Vector2(k, 0), new Vector2(0, 2f));
                            Bootlegdust.Add(dus);
                        }
                    }
                }

                if (state == 4)
                {
                    for (int k = 0; k <= Main.screenWidth; k++)
                    {
                        if (k % Main.rand.Next(20, 40) == 0 && Main.rand.Next(750) == 0)
                        {
                            HolyDust dus = new HolyDust(ModContent.GetTexture("StarlightRiver/GUI/Light"), new Vector2(k, Main.rand.Next(Main.screenHeight)), Vector2.Zero);
                            Bootlegdust.Add(dus);
                        }
                    }
                }
            }
            if
            (
                !Main.LocalPlayer.GetModPlayer <BiomeHandler>().ZoneVoidPre&&
                !Main.LocalPlayer.GetModPlayer <BiomeHandler>().ZoneJungleCorrupt&&
                !Main.LocalPlayer.GetModPlayer <BiomeHandler>().ZoneJungleBloody&&
                !Main.LocalPlayer.GetModPlayer <BiomeHandler>().ZoneJungleHoly
            )
            {
                Bootlegdust.Clear();
            }

            if (state == 0)
            {
                Bootlegdust.Clear();
            }
        }