public void AddElement(AGuiElement element, AGuiElement parent, AScene scene) { this.guiHierarchy[element] = new HashSet <AGuiElement>(); this.guiHierarchy[parent].Add(element); element.Attach(scene, parent); this.updateGuiZ(element); element.RecalculatePosition(true); }
public void AddElement(AGuiElement element, AGuiElement parent, AScene scene) { var treeRoot = element.Below ?? parent; this.guiHierarchy[element] = new HashSet <AGuiElement>(); this.guiHierarchy[treeRoot].Add(element); element.SetDepth(treeRoot.Z0 - treeRoot.ZRange, treeRoot.ZRange); element.Attach(scene, parent); this.updateGuiZ(element); element.Position.Recalculate(); }
public void AddElement(AGuiElement element, AScene scene) { this.AddElement(element, this.Root, scene); }