public CharacterRasterDrawer(AtlasBuilder atlas, Bitmap texture, Font font) { this.atlas = atlas; this.font = font; this.canvas = Graphics.FromImage(texture); this.canvas.TextRenderingHint = TextRenderingHint.AntiAliasGridFit; this.brush = new SolidBrush(Color.White); }
public CharacterSdfDrawer(AtlasBuilder atlas, Bitmap texture, Font font) { this.atlas = atlas; this.font = font; this.texture = texture; this.fakeBitmap = new Bitmap(1, 1); this.fakeCanvas = Graphics.FromImage(this.fakeBitmap); this.bmpData = texture.LockBits(new Rectangle(0, 0, texture.Width, texture.Height), ImageLockMode.ReadWrite, texture.PixelFormat); this.bmpPtr = this.bmpData.Scan0; }
private IkonComposite loadAtlas() { var atlasFile = new FileInfo(AtlasImagePath); var metadataFile = new FileInfo(AtlasIkonPath); var rootFolder = SettingsWinforms.Get.DataRootPath ?? ""; var extraSprites = new DirectoryInfo(rootFolder + SpritesPath). GetFiles(). Where(x => x.Name != atlasFile.Name && x.Name != metadataFile.Name). ToList(); IkonComposite ikonData; using (var ikonParser = new IkonParser(new StreamReader(rootFolder + AtlasIkonPath))) ikonData = ikonParser.ParseNext(AtlasTag).To <IkonComposite>(); using (var atlasImage = new Bitmap(rootFolder + AtlasImagePath)) { if (extraSprites.Any()) { #if DEBUG System.Diagnostics.Trace.WriteLine("Adding loose sprites to atlas: " + string.Join(" ", extraSprites.Select(x => x.Name))); #endif var atlasBuilder = new AtlasBuilder(ikonData, SpriteMargin, atlasImage.Size); using (Graphics g = Graphics.FromImage(atlasImage)) { g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None; foreach (var spriteFile in extraSprites) { using (var sprite = new Bitmap(spriteFile.FullName)) { var spriteRegion = atlasBuilder.Add(sprite.Size); g.DrawImage(sprite, spriteRegion); var textureCoords = new IkonArray { serializeSpriteCorner(spriteRegion.Left, spriteRegion.Top, atlasImage.Size), serializeSpriteCorner(spriteRegion.Right, spriteRegion.Top, atlasImage.Size), serializeSpriteCorner(spriteRegion.Right, spriteRegion.Bottom, atlasImage.Size), serializeSpriteCorner(spriteRegion.Left, spriteRegion.Bottom, atlasImage.Size) }; ikonData.Add(Path.GetFileNameWithoutExtension(spriteFile.Name), textureCoords); } } } } this.textureId = TextureUtils.CreateTexture(atlasImage); this.Size = new Vector2(atlasImage.Width, atlasImage.Height); } return(ikonData); }
private IkonComposite loadAtlas() { var atlasFile = new FileInfo(AtlasImagePath); var metadataFile = new FileInfo(AtlasIkonPath); var rootFolder = SettingsWinforms.Get.DataRootPath ?? ""; var extraSprites = new DirectoryInfo(rootFolder + SpritesPath). GetFiles(). Where(x => x.Name != atlasFile.Name && x.Name != metadataFile.Name). ToList(); IkonComposite ikonData; using (var ikonParser = new IkonParser(new StreamReader(rootFolder + AtlasIkonPath))) ikonData = ikonParser.ParseNext(AtlasTag).To <IkonComposite>(); using (var atlasImage = new Bitmap(rootFolder + AtlasImagePath)) { if (extraSprites.Any()) { #if DEBUG System.Diagnostics.Trace.WriteLine("Adding loose sprites to atlas: " + string.Join(" ", extraSprites.Select(x => x.Name))); #endif var atlasBuilder = new AtlasBuilder(ikonData, SpriteMargin, atlasImage.Size); using (Graphics g = Graphics.FromImage(atlasImage)) { g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None; foreach (var spriteFile in extraSprites) { using (var sprite = new Bitmap(spriteFile.FullName)) { var spriteRegion = atlasBuilder.Add(sprite.Size); g.DrawImage(sprite, spriteRegion); var textureCoords = new IkonArray { serializeSpriteCorner(spriteRegion.Left, spriteRegion.Top, atlasImage.Size), serializeSpriteCorner(spriteRegion.Right, spriteRegion.Top, atlasImage.Size), serializeSpriteCorner(spriteRegion.Right, spriteRegion.Bottom, atlasImage.Size), serializeSpriteCorner(spriteRegion.Left, spriteRegion.Bottom, atlasImage.Size) }; ikonData.Add(Path.GetFileNameWithoutExtension(spriteFile.Name), textureCoords); } } } } //TODO(later) move to atlas generator var atlasData = new ColorMap(atlasImage); for (int y = 0; y < atlasData.Height; y++) { for (int x = 0; x < atlasData.Width; x++) { if (atlasData[x, y].A == 0) { var colorSum = new Vector4(); var alphaSum = 0f; foreach (var color in atlasData.Subregion(x - 1, y - 1, x + 1, y + 1)) { colorSum += new Vector4(color.R, color.G, color.B, 1) * color.A; alphaSum += color.A; } if (alphaSum > 0) { colorSum /= alphaSum; atlasData[x, y] = new Color4(colorSum.X, colorSum.Y, colorSum.Z, 0); } } } } this.textureId = TextureUtils.CreateTexture(atlasData); this.Size = new Vector2(atlasImage.Width, atlasImage.Height); } return(ikonData); }