public static void sendSwitchHeldItemMessage(int heldItemIndex, byte bigCraftable, long whichPlayer) { if (Game1.IsClient) { Game1.client.sendMessage(6, new object[] { bigCraftable, (short)heldItemIndex }); return; } if (Game1.IsServer) { MultiplayerUtility.broadcastSwitchHeldItem(bigCraftable, (short)heldItemIndex, whichPlayer, Game1.currentLocation.name); } }