private static void CheckInput(Game1 game) { GamePadState state = Game1.input.GetGamePadState(); if (Game1.IsPressEvent(ref state, Buttons.LeftStick)) { if (_metrics != null) { _metrics.Visible = !_metrics.Visible; } Console.WriteLine("Toggling Metrics ({0})", (_metrics == null) ? "[null]" : _metrics.Visible.ToString()); } if (Game1.IsPressEvent(ref state, Buttons.RightStick) && state.IsButtonDown(Buttons.LeftStick)) { _noFpsCap = !_noFpsCap; ApplyNoFpsCap(_noFpsCap); } }