protected override void connectImpl() { client = new GalaxySocket("1.5.1"); GalaxyInstance.User().GetGalaxyID(); client.JoinLobby(lobbyId, onReceiveError); }
protected override void connectImpl() { client = new GalaxySocket(Game1.multiplayer.protocolVersion); GalaxyInstance.User().GetGalaxyID(); client.JoinLobby(lobbyId); }