public StardewBitmap(Texture2D texture) { SourceImage = SKBitmap.Decode(StardewThreadSafeLoader.GetTextureMS("something", texture)); // SourceImage = SKBitmap.Decode(ms); //} }
public void FillArray(ref NetArray <int, NetInt> oArray) { oArray.Clear(); MemoryStream ms = StardewThreadSafeLoader.GetTextureMS("FillArray", Texture()); //Texture().SaveAsPng(ms, SourceImage.Width, SourceImage.Height); foreach (byte bBtyte in ms.ToArray()) { oArray.Add(bBtyte); } }
public static StardewBitmap LoadFromContent(string sContentPath) { return(StardewThreadSafeLoader.LoadImageInUIThread(sContentPath)); }