public AIState(GameState state, EconomicAI eco_ai) { State = state; EcoAI = eco_ai; running_modules.Add(EcoAI); FreeUnits = new List<BW.Unit>(); }
public ForgeExpand(GameState state, EconomicAI eco_ai) : base(state, eco_ai) { }
public MassZealots(GameState state, EconomicAI eco_ai) : base(state, eco_ai) { }
public EarlyStage(GameState state, EconomicAI eco_ai) : base(state, eco_ai) { }
// bool haltProduction = false; public SampleDecisionMaker() { State = new GameState(); EcoAI = new EconomicAI(State); AIState = new PreInitialize(State, EcoAI); }