/// <summary> /// Determines whether objTalent is allowable for a List of Talents (Multi-selection). /// </summary> /// <param name="objTalent">A Talent object.</param> /// <param name="lstTalent">The list of Talents to be searched.</param> /// <returns>boolean</returns> static public bool TalentAllowableByTalentList(Talent objTalent, List <Talent> lstTalents) { bool blnReturn = false; int intTalentCount = 0; //If its not a multiple select talent then if (objTalent.MultipleSelection == 0) { if (!Talent.IsTalentInList(objTalent, lstTalents)) { blnReturn = true; } } else { //Multiple selection intTalentCount = TalentCountInList(objTalent, lstTalents); if (intTalentCount < objTalent.MultipleSelection) { blnReturn = true; } } ////if true determine if we meet prereq for it. //if (blnReturn ) //{ // blnReturn = objChar.QualifiedForTalent(objTalent); //} return(blnReturn); }
static public bool FeatOrConditionsMeet(Character objChar, Feat objFeat) { bool returnVal = false; List <FeatPrereqORCondition> lstFPORCond = new List <FeatPrereqORCondition>(); FeatPrereqORCondition objFPORCond = new FeatPrereqORCondition(); List <Talent> lstORTalents = new List <Talent>(); List <Feat> lstORFeats = new List <Feat>(); List <Race> lstORRaces = new List <Race>(); List <TalentTalentTreeRequirement> lstORTalentTrees = new List <TalentTalentTreeRequirement>(); List <TalentAbilityRequirement> lstORAbility = new List <TalentAbilityRequirement>(); List <Skill> lstORSkill = new List <Skill>(); lstFPORCond = objFPORCond.GetFeatPrereqORConditions(objFeat.FeatID); if (lstFPORCond.Count == 0) { returnVal = true; } else { foreach (FeatPrereqORCondition objOrCond in lstFPORCond) { if (objOrCond.FeatRequirementID != 0) { Feat objFR = new Feat(); objFR.GetFeat(objOrCond.FeatRequirementID); lstORFeats.Add(objFR); } if (objOrCond.TalentID != 0) { Talent objTalent = new Talent(); objTalent.GetTalent(objOrCond.TalentID); lstORTalents.Add(objTalent); } if (objOrCond.RaceID != 0) { Race objRace = new Race(); objRace.GetRace(objOrCond.RaceID); lstORRaces.Add(objRace); } if (objOrCond.TalentTreeID != 0) { TalentTalentTreeRequirement objTTTR = new TalentTalentTreeRequirement(); objTTTR.TalentTreeID = objOrCond.TalentTreeID; objTTTR.TalentTreeTalentQuantity = objOrCond.TalentTreeTalentQuantity; lstORTalentTrees.Add(objTTTR); } if (objOrCond.AbilityID != 0) { TalentAbilityRequirement objTAR = new TalentAbilityRequirement(); objTAR.AbilityID = objOrCond.AbilityID; objTAR.AbilityMinium = objOrCond.AbilityMinimum; lstORAbility.Add(objTAR); } if (objOrCond.SkillID != 0) { Skill objSkill = new Skill(); objSkill.GetSkill(objOrCond.SkillID); lstORSkill.Add(objSkill); } } //Got all the lists full, have to check to see if the character has ANY of these, if they do then we jump out and are done //Talent bool blnTalentFound = false; foreach (Talent objSearchTalent in lstORTalents) { if (Talent.IsTalentInList(objSearchTalent, objChar.lstTalents)) { blnTalentFound = true; } } if (blnTalentFound) { return(blnTalentFound); } //Feat bool blnFeatFound = false; foreach (Feat objSearchFeat in lstORFeats) { if (Feat.IsFeatInList(objSearchFeat, objChar.lstFeats)) { blnFeatFound = true; } } if (blnFeatFound) { return(blnFeatFound); } //Race bool blnRaceFound = false; foreach (Race objSearchRace in lstORRaces) { if (objSearchRace.RaceID == objChar.RaceID) { blnRaceFound = true; } } if (blnRaceFound) { return(blnRaceFound); } //TalentTree talents (Has x number of talents in a particular tree bool blnTalentTreeQuantityFound = false; foreach (Talent objSearchTalent in lstORTalents) { if (Talent.IsTalentInList(objSearchTalent, objChar.lstTalents)) { blnTalentTreeQuantityFound = true; } } if (blnTalentTreeQuantityFound) { return(blnTalentTreeQuantityFound); } //Ability bool blnAbilityFound = false; foreach (TalentAbilityRequirement objSearchAbility in lstORAbility) { if (Ability.AblityRequirementMet(objSearchAbility.AbilityID, objSearchAbility.AbilityMinium, objChar)) { blnAbilityFound = true; } } if (blnTalentTreeQuantityFound) { return(blnAbilityFound); } //public int SkillID { get; set; } //Race bool blnSkillFound = false; foreach (Skill objSearchSkill in lstORSkill) { if (CharacterSkill.IsSkillInList(objSearchSkill, objChar.lstCharacterSkills)) { blnSkillFound = true; } } if (blnSkillFound) { return(blnSkillFound); } } //went thru everything, nothing found return false; return(returnVal); }