/// <summary> /// Clones the specified LST CharacterWeapon. /// </summary> /// <param name="lstCharacterWeapon">The LST CharacterWeapon.</param> /// <returns>List<CharacterWeapon></returns> static public List <CharacterWeapon> Clone(List <CharacterWeapon> lstCharacterWeapon) { List <CharacterWeapon> lstCCharacterWeapon = new List <CharacterWeapon>(); foreach (CharacterWeapon objCharacterWeapon in lstCharacterWeapon) { lstCCharacterWeapon.Add(CharacterWeapon.Clone(objCharacterWeapon)); } return(lstCCharacterWeapon); }
/// <summary> /// Saves a List of Feats to a Character. /// </summary> /// <param name="lstCharFeat">A <List> of Feats .</param> /// <param name="intCharacterID">The Character identifier.</param> /// <returns></returns> public void SaveCharacterWeapons(List <CharacterWeapon> lstCharacterWeapon, int intCharacterID) { //Once a CharacterWeapon is added it can be removed or updated, so clear it out and start over CharacterWeapon objDelCharacterWeapon = new CharacterWeapon(); objDelCharacterWeapon.DeleteCharacterWeapon(intCharacterID, 0); foreach (CharacterWeapon objCharWeapon in lstCharacterWeapon) { objCharWeapon.SaveCharacterWeapon(); } }
static public List <CharacterWeapon> RemoveCharacterWeaponFromList(CharacterWeapon objCharacterWeapon, List <CharacterWeapon> lstCharWeapons) { List <CharacterWeapon> retList = new List <CharacterWeapon>(); foreach (CharacterWeapon objCharWeap in lstCharWeapons) { if (objCharacterWeapon.CharacterWeaponID != objCharWeap.CharacterWeaponID) { retList.Add(objCharWeap); } } return(retList); }
/// <summary> /// Determines whether [is skill in list] [the specified object skill]. /// </summary> /// <param name="objCharacterWeapon">The object skill.</param> /// <param name="lstCharWeapons">The LST character skill.</param> /// <returns>Boolean</returns> static public bool IsCharacterWeaponInList(CharacterWeapon objCharacterWeapon, List <CharacterWeapon> lstCharWeapons) { bool blnCharacterWeaponFound = false; if (objCharacterWeapon.CharacterWeaponID == 0) { blnCharacterWeaponFound = true; } else { foreach (CharacterWeapon objCharWeap in lstCharWeapons) { if (objCharacterWeapon.CharacterWeaponID == objCharWeap.CharacterWeaponID) { blnCharacterWeaponFound = true; } } } return(blnCharacterWeaponFound); }
/// <summary> /// Clones the specified object CharacterWeapon. /// </summary> /// <param name="objCharacterWeapon">The object CharacterWeapon.</param> /// <returns>CharacterWeapon</returns> static public CharacterWeapon Clone(CharacterWeapon objCharacterWeapon) { CharacterWeapon objCCharacterWeapon = new CharacterWeapon(objCharacterWeapon.CharacterID, objCharacterWeapon.WeaponID); objCCharacterWeapon.CharacterWeaponID = objCharacterWeapon.CharacterWeaponID; objCCharacterWeapon.CharacterID = objCharacterWeapon.CharacterID; objCCharacterWeapon.WeaponID = objCharacterWeapon.WeaponID; objCCharacterWeapon.RangeAttackBonus = objCharacterWeapon.RangeAttackBonus; objCCharacterWeapon.RangeDamageBonus = objCharacterWeapon.RangeDamageBonus; objCCharacterWeapon.MeleeAttackBonus = objCharacterWeapon.MeleeAttackBonus; objCCharacterWeapon.MeleeDamageBonus = objCharacterWeapon.MeleeDamageBonus; objCCharacterWeapon.Notes = objCharacterWeapon.Notes; objCCharacterWeapon.objWeapon = Weapon.Clone(objCharacterWeapon.objWeapon); objCCharacterWeapon.lstWeaponRanges = Range.Clone(objCharacterWeapon.lstWeaponRanges); objCCharacterWeapon.lstWeaponModifications = Modification.Clone(objCharacterWeapon.lstWeaponModifications); return(objCCharacterWeapon); }
/// <summary> /// Gets the character weapon list. /// </summary> /// <param name="strSprocName">Name of the string sproc.</param> /// <param name="strWhere">The string where.</param> /// <param name="strOrderBy">The string order by.</param> /// <returns>List of CharacterWeapons</returns> private List <CharacterWeapon> GetCharacterWeaponList(string strSprocName, string strWhere, string strOrderBy) { List <CharacterWeapon> characterWeapons = new List <CharacterWeapon>(); SqlDataReader result; DatabaseConnection dbconn = new DatabaseConnection(); SqlCommand command = new SqlCommand(); SqlConnection connection = new SqlConnection(dbconn.SQLSEVERConnString); try { connection.Open(); command.Connection = connection; command.CommandType = CommandType.StoredProcedure; command.CommandText = strSprocName; command.Parameters.Add(dbconn.GenerateParameterObj("@strWhere", SqlDbType.VarChar, strWhere, 1000)); command.Parameters.Add(dbconn.GenerateParameterObj("@strOrderBy", SqlDbType.VarChar, strOrderBy, 1000)); result = command.ExecuteReader(); while (result.Read()) { CharacterWeapon objCharacterWeapon = new CharacterWeapon(); SetReaderToObject(ref objCharacterWeapon, ref result); characterWeapons.Add(objCharacterWeapon); } } catch { Exception e = new Exception(); throw e; } finally { command.Dispose(); connection.Close(); } return(characterWeapons); }
/// <summary> /// Sets the reader to object. /// </summary> /// <param name="objCharacterWeapon">The object character weapon.</param> /// <param name="result">The result.</param> private void SetReaderToObject(ref CharacterWeapon objCharacterWeapon, ref SqlDataReader result) { if (result.HasRows) { objCharacterWeapon.CharacterWeaponID = (int)result.GetValue(result.GetOrdinal("CharacterWeaponID")); objCharacterWeapon.CharacterID = (int)result.GetValue(result.GetOrdinal("CharacterID")); objCharacterWeapon.WeaponID = (int)result.GetValue(result.GetOrdinal("WeaponID")); objCharacterWeapon.RangeAttackBonus = (int)result.GetValue(result.GetOrdinal("RangeAttackBonus")); objCharacterWeapon.RangeDamageBonus = (int)result.GetValue(result.GetOrdinal("RangeDamageBonus")); objCharacterWeapon.MeleeAttackBonus = (int)result.GetValue(result.GetOrdinal("MeleeAttackBonus")); objCharacterWeapon.MeleeDamageBonus = (int)result.GetValue(result.GetOrdinal("MeleeDamageBonus")); objCharacterWeapon.Notes = result.GetValue(result.GetOrdinal("Notes")).ToString(); Weapon objWeapon = new Weapon(); objCharacterWeapon.objWeapon = objWeapon.GetWeapon(objCharacterWeapon.WeaponID); Range objRange = new Range(); objCharacterWeapon.lstWeaponRanges = objRange.GetWeaponRanges("WeaponID=" + objCharacterWeapon.WeaponID.ToString(), "BeginSquare"); Modification objModification = new Modification(); objCharacterWeapon.lstWeaponModifications = objModification.GetCharacterWeaponModifications(objCharacterWeapon.CharacterWeaponID); } }