protected override void OnEnter(ProcedureOwner procedureOwner) { base.OnEnter(procedureOwner); GameEntry.Base.ResetNormalGameSpeed(); IDataTable <DRScene> dtScene = GameEntry.DataTable.GetDataTable <DRScene>(); DRScene drScene = dtScene.GetDataRow(1); GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), this); GameEntry.UI.OpenUIForm(UIFormId.MenuForm, this); }
protected override void OnEnter(ProcedureOwner procedureOwner) { base.OnEnter(procedureOwner); isSurvival = true; endtime = 0; GameEntry.Event.Subscribe(LoadSceneSuccessEventArgs.EventId, OnLoadSceneSuccess); GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUiFormSuccess); GameEntry.UI.OpenUIForm(UIFormId.GameUI, this); IDataTable <DRScene> dtScene = GameEntry.DataTable.GetDataTable <DRScene>(); DRScene drScene = dtScene.GetDataRow(2); GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), Constant.AssetPriority.SceneAsset, this); }
protected override void OnEnter(ProcedureOwner procedureOwner) { base.OnEnter(procedureOwner); m_IsChangeSceneComplete = false; GameEntry.Event.Subscribe(LoadSceneSuccessEventArgs.EventId, OnLoadSceneSuccess); GameEntry.Event.Subscribe(LoadSceneFailureEventArgs.EventId, OnLoadSceneFailure); GameEntry.Event.Subscribe(LoadSceneUpdateEventArgs.EventId, OnLoadSceneUpdate); GameEntry.Event.Subscribe(LoadSceneDependencyAssetEventArgs.EventId, OnLoadSceneDependencyAsset); // 停止所有声音 GameEntry.Sound.StopAllLoadingSounds(); GameEntry.Sound.StopAllLoadedSounds(); // 隐藏所有实体 GameEntry.Entity.HideAllLoadingEntities(); GameEntry.Entity.HideAllLoadedEntities(); // 关闭所有页面 GameEntry.UI.CloseAllLoadedUIForms(); GameEntry.UI.CloseAllLoadingUIForms(); // 卸载所有场景 string[] loadedSceneAssetNames = GameEntry.Scene.GetLoadedSceneAssetNames(); for (int i = 0; i < loadedSceneAssetNames.Length; i++) { GameEntry.Scene.UnloadScene(loadedSceneAssetNames[i]); } // 还原游戏速度 GameEntry.Base.ResetNormalGameSpeed(); int sceneId = procedureOwner.GetData <VarInt>(Constant.ProcedureData.NextSceneId).Value; m_ChangeToMenu = (sceneId == MenuSceneId); IDataTable <DRScene> dtScene = GameEntry.DataTable.GetDataTable <DRScene>(); DRScene drScene = dtScene.GetDataRow(sceneId); if (drScene == null) { Log.Warning("Can not load scene '{0}' from data table.", sceneId.ToString()); return; } GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), Constant.AssetPriority.SceneAsset, this); m_BackgroundMusicId = drScene.BackgroundMusicId; }