public override void Render(VMesh m, VVisualizer v) { // m.Mat.Bind(); fx.Bind(); v.SetMesh(m); v.Bind(); v.Visualize(); v.Release(); fx.Release(); //m.Mat.Release(); }
public override void Render(VMesh m, VVisualizer v) { m.Mat.Bind(); Lighting.GraphLight3D.Active.ShadowFB.Cube.Bind(2); fx.Bind(); v.SetMesh(m); v.Bind(); v.Visualize(); v.Release(); fx.Release(); Lighting.GraphLight3D.Active.ShadowFB.Cube.Release(2); m.Mat.Release(); }
public override void Render(VMesh m, VVisualizer v) { v.SetMesh(m); v.Visualize(); }