//This displays what crew members were onboard the stage, if any (recovered or not) private void DrawCrewInfo() { GUILayout.Label(Localizer.Format("#StageRecovery_CrewOnboard"));//"Crew Onboard:" if (selectedStage.KerbalsOnboard.Count == 0) { GUILayout.Label(Localizer.Format("#StageRecovery_None"));//"None" } else { for (int i = 0; i < selectedStage.KerbalsOnboard.Count; i++) //foreach (CrewWithSeat kerbal in selectedStage.KerbalsOnboard) { CrewWithSeat kerbal = selectedStage.KerbalsOnboard[i]; GUILayout.Label(kerbal.CrewMember.name); } } }
//This displays what crew members were onboard the stage, if any (recovered or not) private void DrawCrewInfo() { GUILayout.Label("Crew Onboard:"); if (selectedStage.KerbalsOnboard.Count == 0) { GUILayout.Label("None"); } else { for (int i = 0; i < selectedStage.KerbalsOnboard.Count; i++) //foreach (CrewWithSeat kerbal in selectedStage.KerbalsOnboard) { CrewWithSeat kerbal = selectedStage.KerbalsOnboard[i]; GUILayout.Label(kerbal.CrewMember.name); } } }