// Start is called before the first frame update void Start() { gameController = GetComponent <GameController>(); stage = Stage.StageManager.GetStage(Setting.Game.CURRENTSTAGE); StartStage(); }
void Start() { isPause = false; HideTips(); swapImage = SwapObj.GetComponentsInChildren <Image>(); tipsImage = Tips.GetComponentInChildren <Image>(); Stage.Stage1 stage = new Stage.Stage1(); Stage.Stage stage1 = stage.GetStage(); Stage.StageUtils.CreateStage(stage1); Setting.Game.CURRENTROOM = stage1.Rooms[0].RoomName; PauseMenu.SetActive(false); audioSource = GetComponent <AudioSource>(); }