示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        gameController = GetComponent <GameController>();

        stage = Stage.StageManager.GetStage(Setting.Game.CURRENTSTAGE);
        StartStage();
    }
示例#2
0
    void Start()
    {
        isPause = false;
        HideTips();

        swapImage = SwapObj.GetComponentsInChildren <Image>();
        tipsImage = Tips.GetComponentInChildren <Image>();

        Stage.Stage1 stage  = new Stage.Stage1();
        Stage.Stage  stage1 = stage.GetStage();
        Stage.StageUtils.CreateStage(stage1);

        Setting.Game.CURRENTROOM = stage1.Rooms[0].RoomName;
        PauseMenu.SetActive(false);
        audioSource = GetComponent <AudioSource>();
    }