示例#1
0
 public unsafe static long $Invoke36(long instance, long *args)
 {
     UnityUtils.SetupMeshMaterial((GameObject)GCHandledObjects.GCHandleToObject(*args), (Mesh)GCHandledObjects.GCHandleToObject(args[1]), (Material)GCHandledObjects.GCHandleToObject(args[2]));
     return(-1L);
 }