public unsafe static long $Invoke4(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(MeshCombiner.CreateMeshCombinerObjectPool())); }
public unsafe static long $Invoke6(long instance, long *args) { MeshCombiner.DestroyMeshCombinerGameObject((GameObject)GCHandledObjects.GCHandleToObject(*args)); return(-1L); }
public unsafe static long $Invoke3(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(MeshCombiner.CreateMeshCombinerGameObject((IObjectPool <GameObject>)GCHandledObjects.GCHandleToObject(*args)))); }