public static int GetDonatedWarTroopStorageUsedByCurrentPlayer() { SquadMemberWarData currentMemberWarData = Service.Get <SquadController>().WarManager.GetCurrentMemberWarData(); if (currentMemberWarData != null) { List <SquadDonatedTroop> warTroops = currentMemberWarData.WarTroops; return(SquadUtils.GetDonatedTroopStorageUsed(warTroops)); } return(0); }
public unsafe static long $Invoke4(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(SquadUtils.GetDonatedTroopStorageUsed((List <SquadDonatedTroop>)GCHandledObjects.GCHandleToObject(*args)))); }
public static int GetDonatedTroopStorageUsedByCurrentPlayer() { List <SquadDonatedTroop> troops = Service.Get <SquadController>().StateManager.Troops; return(SquadUtils.GetDonatedTroopStorageUsed(troops)); }
public static int GetDonatedTroopStorageUsedByWorldOwner() { List <SquadDonatedTroop> worldOwnerSquadBuildingTroops = SquadUtils.GetWorldOwnerSquadBuildingTroops(); return(SquadUtils.GetDonatedTroopStorageUsed(worldOwnerSquadBuildingTroops)); }