private static void OnLangFailure(object cookie) { Lang lang = Service.Lang; string text = "en_US"; if (lang.Locale != text) { lang.Locale = text; Service.ServerPlayerPrefs.SetPref(ServerPref.Locale, text); LangUtils.AddLocalStringsData(text); lang.UnloadAssets(); LangUtils.LoadStringData((AssetsCompleteDelegate)cookie); } else { LangUtils.OnLangComplete(null, cookie); } }
public static bool TrySetupConflictEndedRewardView(List <string> rewardUids, UXLabel label, UXSprite sprite) { if (rewardUids == null || rewardUids.Count == 0) { return(false); } CrateVO optional = Service.Get <IDataController>().GetOptional <CrateVO>(rewardUids[0]); if (optional == null) { return(false); } string uid = optional.Uid; label.Text = LangUtils.GetCrateDisplayName(uid); RewardUtils.SetCrateIcon(sprite, optional, AnimState.Closed); return(true); }
public static void CreateLangService() { new EnvironmentController(); string locale = PlayerSettings.GetLocaleCopy(); string json; if (!LangUtils.TryLoadLocalStringsFile(locale, out json)) { locale = Service.Get <EnvironmentController>().GetLocale(); if (!LangUtils.TryLoadLocalStringsFile(locale, out json)) { locale = "en_US"; LangUtils.TryLoadLocalStringsFile(locale, out json); } } Lang lang = new Lang(locale); lang.AddStringData(json); }
public unsafe static long $Invoke33(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetMissionTitle((CampaignMissionVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke28(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetMissionButtonDisplayText((MissionType)(*(int *)args)))); }
public unsafe static long $Invoke26(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetLEIDisplayName(Marshal.PtrToStringUni(*(IntPtr *)args)))); }
public unsafe static long $Invoke24(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetHolonetBattleTransmissionDescText((TransmissionVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke21(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetFactionName((FactionType)(*(int *)args)))); }
public unsafe static long $Invoke6(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetBuildingDescription((BuildingTypeVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke5(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetBattleOnPlanetName((BattleTypeVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke3(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.FormatTime(*args))); }
public unsafe static long $Invoke2(long instance, long *args) { LangUtils.CreateLangService(); return(-1L); }
public unsafe static long $Invoke1(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.AppendPlayerFactionToKey(Marshal.PtrToStringUni(*(IntPtr *)args)))); }
public unsafe static long $Invoke0(long instance, long *args) { LangUtils.AddLocalStringsData(Marshal.PtrToStringUni(*(IntPtr *)args)); return(-1L); }
public static string GetShardLockedEquipmentString(EquipmentVO equipmentVO) { return(LangUtils.GetShardLockedItemString(equipmentVO.EquipmentID, equipmentVO.UpgradeShards)); }
public unsafe static long $Invoke18(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetEquipmentDescription((EquipmentVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke19(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetEquipmentDisplayName((EquipmentVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke8(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetBuildingVerb((BuildingType)(*(int *)args)))); }
public unsafe static long $Invoke23(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetHeroAbilityDisplayName((TroopAbilityVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke9(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetCampaignDescription((CampaignVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke25(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetHolonetTransmissionCharacterName((TransmissionVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke11(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetClearableDisplayName((BuildingTypeVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke27(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetLevelText(*(int *)args))); }
public unsafe static long $Invoke12(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetContextButtonText(Marshal.PtrToStringUni(*(IntPtr *)args)))); }
public unsafe static long $Invoke30(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetMissionDifficultyLabel(Marshal.PtrToStringUni(*(IntPtr *)args)))); }
public unsafe static long $Invoke13(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetCrateDisplayName((CrateVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke34(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetMultiplierText(*(int *)args))); }
public unsafe static long $Invoke15(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetCurrencyStringId((CurrencyType)(*(int *)args)))); }
public static int TransferPrizeFromInventory(PrizeType prizeType, string prizeID) { Lang lang = Service.Get <Lang>(); IDataController dataController = Service.Get <IDataController>(); CurrentPlayer currentPlayer = Service.Get <CurrentPlayer>(); PrizeInventory prizes = currentPlayer.Prizes; Inventory inventory = currentPlayer.Inventory; InventoryStorage inventoryStorage = null; IUpgradeableVO finalUnitFromPrize = TimedEventPrizeUtils.GetFinalUnitFromPrize(prizeType, prizeID); string text = null; string text2 = null; string id = null; int result = 0; int num = 0; switch (prizeType) { case PrizeType.Currency: num = prizes.GetResourceAmount(prizeID); TimedEventPrizeUtils.GetCurrencyAmountToTransfer(prizeID, ref num, ref result); if (num > 0) { inventory.ModifyItemAmount(prizeID, num); prizes.ModifyResourceAmount(prizeID, -num); text = "INVENTORY_REWARD_USED_CURRENCY"; text2 = lang.Get(prizeID.ToUpper(), new object[0]); } else { id = "INVENTORY_NO_ROOM"; } break; case PrizeType.Infantry: case PrizeType.Vehicle: case PrizeType.Mercenary: inventoryStorage = inventory.Troop; if (inventoryStorage.GetTotalStorageCapacity() >= inventoryStorage.GetTotalStorageAmount() + finalUnitFromPrize.Size) { num = 1; inventoryStorage.ModifyItemAmount(finalUnitFromPrize.Uid, num); prizes.ModifyTroopAmount(prizeID, -num); text = "INVENTORY_REWARD_USED_TROOP"; text2 = LangUtils.GetTroopDisplayName((TroopTypeVO)finalUnitFromPrize); StorageSpreadUtils.UpdateAllStarportFullnessMeters(); } else { id = "NOT_ENOUGH_HOUSING"; } result = prizes.GetTroopAmount(prizeID); break; case PrizeType.Hero: inventoryStorage = inventory.Hero; if (!Service.Get <BuildingLookupController>().HasHeroCommand()) { id = "INVENTORY_NO_HERO_COMMAND"; } else if (inventoryStorage.GetTotalStorageCapacity() >= inventoryStorage.GetTotalStorageAmount() + finalUnitFromPrize.Size) { bool flag = false; foreach (KeyValuePair <string, InventoryEntry> current in inventoryStorage.GetInternalStorage()) { if (current.get_Value().Amount > 0) { TroopTypeVO troopTypeVO = dataController.Get <TroopTypeVO>(current.get_Key()); if (troopTypeVO.UpgradeGroup == finalUnitFromPrize.UpgradeGroup) { flag = true; break; } } } if (!flag) { flag = ContractUtils.HasExistingHeroContract(finalUnitFromPrize.UpgradeGroup); } if (!flag) { num = 1; inventoryStorage.ModifyItemAmount(finalUnitFromPrize.Uid, num); prizes.ModifyTroopAmount(prizeID, -num); text = "INVENTORY_REWARD_USED_HERO"; text2 = LangUtils.GetTroopDisplayName((TroopTypeVO)finalUnitFromPrize); Service.Get <EventManager>().SendEvent(EventId.HeroMobilizedFromPrize, finalUnitFromPrize.Uid); } else { id = "INVENTORY_NO_ROOM_HERO_IN_QUEUE"; } } else { id = "INVENTORY_NO_ROOM_HERO"; } result = prizes.GetTroopAmount(prizeID); break; case PrizeType.SpecialAttack: inventoryStorage = inventory.SpecialAttack; if (!Service.Get <BuildingLookupController>().HasStarshipCommand()) { id = "INVENTORY_NO_FLEET_COMMAND"; } else if (inventoryStorage.GetTotalStorageCapacity() >= inventoryStorage.GetTotalStorageAmount() + finalUnitFromPrize.Size) { num = 1; inventoryStorage.ModifyItemAmount(finalUnitFromPrize.Uid, num); prizes.ModifySpecialAttackAmount(prizeID, -num); text = "INVENTORY_REWARD_USED_TROOP"; text2 = LangUtils.GetStarshipDisplayName((SpecialAttackTypeVO)finalUnitFromPrize); Service.Get <EventManager>().SendEvent(EventId.StarshipMobilizedFromPrize, finalUnitFromPrize.Uid); } else { id = "NOT_ENOUGH_SPACE"; } result = prizes.GetSpecialAttackAmount(prizeID); break; } if (num > 0) { InventoryTransferRequest request = new InventoryTransferRequest(prizeID, num); Service.Get <ServerAPI>().Enqueue(new InventoryTransferCommand(request)); } else { string message = lang.Get(id, new object[0]); AlertScreen.ShowModal(false, null, message, null, null); } if (text != null) { string text3 = (prizeType == PrizeType.Hero) ? text2 : lang.Get("AMOUNT_AND_NAME", new object[] { num, text2 }); string instructions = lang.Get(text, new object[] { text3 }); Service.Get <UXController>().MiscElementsManager.ShowPlayerInstructions(instructions, 1f, 2f); } return(result); }
public unsafe static long $Invoke16(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(LangUtils.GetDeltaString(*(int *)args))); }