private static int SortByCurrentPlanet(SortableEquipment a, SortableEquipment b) { bool flag = ArmoryUtils.IsEquipmentOnValidPlanet(a.Player, a.Equipment); bool flag2 = ArmoryUtils.IsEquipmentOnValidPlanet(b.Player, b.Equipment); if (flag && !flag2) { return(-1); } if (flag2 && !flag) { return(1); } return(0); }
public unsafe static long $Invoke14(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(ArmoryUtils.IsEquipmentOnValidPlanet((CurrentPlayer)GCHandledObjects.GCHandleToObject(*args), (EquipmentVO)GCHandledObjects.GCHandleToObject(args[1])))); }