public int GetTroopRequestCooldownTime() { List <string> playerActivePerkEffectIds = this.GetPlayerActivePerkEffectIds(); return(TroopRequestPerkUtils.GetTroopRequestPerkTimeReduction(playerActivePerkEffectIds)); }
public unsafe static long $Invoke0(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TroopRequestPerkUtils.GetTroopRequestPerkTimeReduction((List <string>)GCHandledObjects.GCHandleToObject(*args)))); }