示例#1
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 public PreFireState(AttackFSM owner) : base(owner, owner.ShooterComp.ShooterVO.AnimationDelay)
 {
 }
示例#2
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 public CooldownState(AttackFSM owner) : base(owner, owner.ShooterComp.ShooterVO.CooldownDelay)
 {
 }
示例#3
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 public TurnState(AttackFSM owner) : base(owner, 2147483647u)
 {
 }
示例#4
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 public IdleState(AttackFSM owner) : base(owner, 0u)
 {
 }
示例#5
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 public AttackFSMState(AttackFSM owner, uint lockDuration) : base(owner, lockDuration)
 {
     this.AttackFSMOwner = owner;
     this.ShooterComp    = owner.ShooterComp;
 }
示例#6
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 public WarmupState(AttackFSM owner) : base(owner, owner.ShooterComp.ShooterVO.WarmupDelay)
 {
 }
示例#7
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 public StunState(AttackFSM owner) : base(owner, 0u)
 {
 }
示例#8
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 public PostFireState(AttackFSM owner) : base(owner, owner.ShooterComp.ShooterVO.ShotDelay)
 {
 }