public void Should_reset_consumer_when_resetting() { sut.Activate(eventConsumer); sut.Stop(); sut.Reset(); sut.Dispose(); state.ShouldBeEquivalentTo(new EventConsumerState { IsStopped = false, Position = null, Error = null }); A.CallTo(() => stateHolder.WriteAsync()) .MustHaveHappened(Repeated.Exactly.Twice); A.CallTo(() => eventConsumer.ClearAsync()) .MustHaveHappened(Repeated.Exactly.Once); A.CallTo(() => eventSubscription.StopAsync()) .MustHaveHappened(Repeated.Exactly.Once); A.CallTo(() => eventStore.CreateSubscription(A <IEventSubscriber> .Ignored, A <string> .Ignored, state.Position)) .MustHaveHappened(Repeated.Exactly.Once); A.CallTo(() => eventStore.CreateSubscription(A <IEventSubscriber> .Ignored, A <string> .Ignored, null)) .MustHaveHappened(Repeated.Exactly.Once); }
public void Should_reset_correct_actor() { sut.Connect(); pubSub.Publish(new ResetConsumerMessage { ConsumerName = consumerName2 }, true); A.CallTo(() => actor1.Reset()) .MustNotHaveHappened(); A.CallTo(() => actor2.Reset()) .MustHaveHappened(); }