public void LerpKeyFrameWith(CompositeKeyFrame nextFrame, float currentLife) { float amount = MathHelper.Clamp(currentLife / this._duration, 0, 1); //Console.WriteLine("--- Lerping frame with amount: " + amount); if (Parent.Parent.RootBone != null) { // call the LerpBone on the root, and it will spread to all child bones using Recursivity CompositeBoneTransform boneTransform = GetBoneTransformFromKeyFrame(this, Parent.Parent.RootBone.Name); LerpBone(boneTransform, nextFrame, amount); } }
private void AddBoneTransformFromBone(CompositeBone bone) { CompositeBoneTransform newBoneTrans = new CompositeBoneTransform(""); newBoneTrans.Parent = this; newBoneTrans.BoneReference = bone.Name; _boneTransforms.Add(newBoneTrans); for (int i = 0; i < bone.ChildBones.Count; i++) { AddBoneTransformFromBone(bone.ChildBones[i]); } }
public void CopyValuesTo(CompositeBoneTransform target, CompositeKeyFrame newParent) { target.Parent = newParent; target.SceneItem = this.SceneItem; target.SubItem = this.SubItem; target.Position = this.Position; target.Scale = this.Scale; target.Rotation = this.Rotation; target.Opacity = this.Opacity; target.FlipHorizontal = this.FlipHorizontal; target.FlipVertical = this.FlipVertical; target.IsVisible = this.IsVisible; target.BoneReference = this.BoneReference; target.InheritPosition = this.InheritPosition; target.InheritRotation = this.InheritRotation; target.InheritScale = this.InheritScale; target.InheritVisibility = this.InheritVisibility; }
public void LerpBone(CompositeBoneTransform boneTransform, CompositeKeyFrame nextFrame, float amount) { CompositeBoneTransform nextTransform; if (boneTransform.Bone.Interpolate == true) { nextTransform = GetBoneTransformFromKeyFrame(nextFrame, boneTransform.BoneReference); } else { nextTransform = GetBoneTransformFromKeyFrame( this.Parent.Parent.Animations[0].KeyFrames[0], boneTransform.BoneReference); } boneTransform.LerpSceneItemWith(nextTransform, amount, !boneTransform.Bone.Interpolate); foreach (CompositeBone bone in boneTransform.Bone.ChildBones) { CompositeBoneTransform childBoneTransform = GetBoneTransformFromKeyFrame(this, bone.Name); LerpBone(childBoneTransform, nextFrame, amount); } }
public bool GetVisibilityState(CompositeBoneTransform parentTransform) { if (this.Bone.MasterVisibility.HasValue == true) { return(this.Bone.MasterVisibility.Value); } if (parentTransform != null && this.InheritVisibility.HasValue == false && this.Bone.InheritVisibility == true || this.InheritVisibility.HasValue == true && this.InheritVisibility == true) { if (parentTransform.Bone.MasterVisibility.HasValue == true) { return(parentTransform.Bone.MasterVisibility.Value); } else if (parentTransform.CurrentVisibility == false) { return(false); } } return(_isVisible); }
/// <summary> /// Insert a children bone at specific index /// </summary> public void InsertChildBone(int index, CompositeBone childBone) { index = SquidMath.Clamp(index, 0, _childBones.Count); _childBones.Insert(index, childBone); childBone.ParentBone = this; childBone.Parent = this.Parent; CompositeBone precedingBone; if (index == 0) { precedingBone = this; } else { precedingBone = this.ChildBones[index - 1]; } // sync transforms for (int i = 0; i < Parent.Animations.Count; i++) { // loop through every keyframe to sync them for (int j = 0; j < Parent.Animations[i].KeyFrames.Count; j++) { CompositeKeyFrame keyframe = Parent.Animations[i].KeyFrames[j]; // loop to find the previous bone for (int k = 0; k < keyframe.BoneTransforms.Count; k++) { CompositeBoneTransform transform = keyframe.BoneTransforms[k]; if (transform.Bone.Equals(precedingBone)) { CompositeBoneTransform newTransform = new CompositeBoneTransform(); newTransform.Parent = keyframe; newTransform.BoneReference = childBone.Name; // insert the new bone just after the preceding bone keyframe.BoneTransforms.Insert(k + 1, newTransform); } } } } }
public void AddCompositeBoneTransform(CompositeBoneTransform compositeBoneTransform) { BoneTransforms.Add(compositeBoneTransform); compositeBoneTransform.Parent = this; }
public void LerpSceneItemWith(CompositeBoneTransform nextState, float amount, bool nextStateOverride) { // original is only used when bone.Interpolate is set to false, and refer to the 1st KF of the 1st anim SceneItem item = GetSceneItem(); String subItem = GetSubItem(); if (String.IsNullOrEmpty(subItem) == false && item is ISubItemCollection) { ((ISubItemCollection)item).SetCurrentSubItem(subItem); } if (item != null) { item.Update(1 / 60f); amount = MathHelper.Clamp(amount, 0, 1); CompositeEntity parentEntity = Parent.Parent.Parent; CompositeBoneTransform parentTransform = this.ParentBoneTransform; _currentVisibleState = GetVisibilityState(parentTransform); if (_currentVisibleState == false) { return; } bool nextStateVisibility = nextState.GetVisibilityState(nextState.ParentBoneTransform); // no lerping if the next state isnt visible if (nextStateVisibility == false) { nextState = this; } if (nextStateOverride == true) { _position = nextState.Position; _scale = nextState.Scale; _rotation = nextState.Rotation; } else { _position = Vector2.Lerp(this.Position, nextState.Position, amount); _scale = Vector2.Lerp(this.Scale, nextState.Scale, amount); _rotation = MathHelper.Lerp(this.Rotation, nextState.Rotation, amount); } if (this.Opacity.HasValue == true || nextState.Opacity.HasValue == true) { if (this.Opacity.HasValue == true && nextState.Opacity.HasValue == false) { _opacity = this.Opacity.Value; } else if (this.Opacity.HasValue == false && nextState.Opacity.HasValue == true) { _opacity = nextState.Opacity.Value; } else { _opacity = SquidMath.Lerp(this.Opacity.Value, nextState.Opacity.Value, amount); } } else { _opacity = null; } _transformPivot = item.GetAbsolutePivot(false); item.FlipHorizontal = parentEntity.FlipHorizontal ^ this.FlipHorizontal; item.FlipVertical = parentEntity.FlipVertical ^ this.FlipVertical; if (parentEntity.FlipHorizontal == true) { _position.X = -_position.X; _transformPivot.X = item.BoundingRectSize.X - _transformPivot.X; _rotation = -_rotation; } if (parentEntity.FlipVertical == true) { _position.Y = -_position.Y; _transformPivot.Y = item.BoundingRectSize.Y - _transformPivot.Y; _rotation = -_rotation; } if (parentEntity.Scale != Vector2.One) { _position *= parentEntity.Scale; } if (parentEntity.Rotation != 0) { Vector2 offset = _position; float length = offset.Length(); double angle = Math.Atan2((float)offset.Y, (float)offset.X) + parentEntity.Rotation; offset.X = (float)(length * Math.Cos(angle)); offset.Y = (float)(length * Math.Sin(angle)); _position = offset; } if (parentTransform != null) { if (this.InheritRotation.HasValue == false && this.Bone.InheritRotation == true || this.InheritRotation.HasValue == true && this.InheritRotation == true) { _rotation += parentTransform.CurrentRotation; } if (this.InheritScale.HasValue == false && this.Bone.InheritScale == true || this.InheritScale.HasValue == true && this.InheritScale == true) { _scale *= parentTransform.CurrentScale; } if (this.InheritPosition.HasValue == false && this.Bone.InheritPosition == true || this.InheritPosition.HasValue == true && this.InheritPosition == true) { Vector2 offset = _position; float length = offset.Length(); double angle = Math.Atan2((float)offset.Y, (float)offset.X) + parentTransform._rotation; offset.X = (float)(length * Math.Cos(angle)); offset.Y = (float)(length * Math.Sin(angle)); _position = parentTransform.CurrentPosition + offset; } } } }