示例#1
0
        internal Node(Treemap <T> map, T value, float length)
        {
            _map          = map;
            Value         = value;
            SplitVertical = false;
            IsLeaf        = true;

            Length = length;
        }
示例#2
0
        public static Treemap <T> Build(BoundingRectangle space, ITree <T> data)
        {
            //Create the output
            var map = new Treemap <T>(space);

            //Create root node with unspecified direction and length
            var root = new Node <T>(map, data.Root.Value, -1);

            map.Root = root;

            //Create the map, this will initialize the direction of the root node
            DivideNode(space, data.Root, root, new ArrayPool <float>(), map);

            //Initialize the length of the root node
            root.Length = Size(space, !root.SplitVertical);

            return(map);
        }
示例#3
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        private static void DivideNode(BoundingRectangle space, INode <T> input, Node <T> output, ArrayPool <float> pool, Treemap <T> map)
        {
            //Recursion base case
            if (input.Count == 0)
            {
                return;
            }

            var h = pool.Allocate(input.Count);
            var v = pool.Allocate(input.Count);

            //Take the split with the least bad aspect ratio
            if (MeasureSizes(false, space, input, h) < MeasureSizes(true, space, input, v))
            {
                //Free the unused array
                pool.Free(v);

                SplitHorizontal(space, input, output, h, pool, map);
            }
            else
            {
                //Free the unused array
                pool.Free(h);

                SplitVertical(space, input, output, v, pool, map);
            }
        }
示例#4
0
 private static void SplitVertical(BoundingRectangle space, INode <T> input, Node <T> output, float[] sizes, ArrayPool <float> pool, Treemap <T> map)
 {
     output.SplitVertical = true;
     ApplySplit(space, input, output, sizes, pool, map);
 }
示例#5
0
        private static void ApplySplit(BoundingRectangle space, INode <T> input, Node <T> output, float[] sizes, ArrayPool <float> pool, Treemap <T> map)
        {
            //Create child nodes and add them to the parent
            var index = 0;

            foreach (var child in input)
            {
                output.Add(new Node <T>(map, child.Value, sizes[index++]));
            }

            //Now that we're done with the array, free it
            pool.Free(sizes);

            //Recursively subdivide each child
            for (var i = 0; i < output.Count; i++)
            {
                var iNode = input[i];
                var oNode = output[i];

                //Calculate bounds for this node (the bounds are not in the right place, they are the right *size* which is the only thing we care about here)
                var box = output.SplitVertical
                    ? new BoundingRectangle(new Vector2(0, space.Min.Y), new Vector2(oNode.Length, space.Max.Y))
                    : new BoundingRectangle(new Vector2(space.Min.X, 0), new Vector2(space.Max.X, oNode.Length));

                //Recursion
                DivideNode(box, iNode, oNode, pool, map);
            }
        }