/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Are you sure?"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
void actMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new ActSelectionScreen(), PlayerIndex.One); }
void survivalModeEntrySelected(object sender, PlayerIndexEventArgs e) { }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }
void chapterOne_Selected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, PlayerIndex.One, new ChapterOne()); }
void tutlevel_Selected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new TutLevel1()); }
void actOne_Selected(object sender, PlayerIndexEventArgs e) { //LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, // new TutLevel1()); ScreenManager.AddScreen(new ActOneScreen(),PlayerIndex.One); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
void levelEditEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager,true,e.PlayerIndex, new LevelEditor()); }
void levelEditEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new LevelEditor()); }
void test1_Selected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new TestingPickupable()); }
void actOne_Selected(object sender, PlayerIndexEventArgs e) { //LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, // new TutLevel1()); ScreenManager.AddScreen(new ActOneScreen(), PlayerIndex.One); }
void level3_Selected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager,true,e.PlayerIndex, new level3Screen()); }
void tut_Selected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, PlayerIndex.One, new TutLevel1()); }