public CameraDebuger(Game game, Camera2D camera, Range boardRange) : base(game) { this.camera = camera; this.boardRange = boardRange; ID = Guid.NewGuid().ToString(); this.log = new LoggerInstance(typeof(CameraDebuger), ID); }
/// <summary> /// Initializes a new instance of the <see cref="GamePadController"/> class. /// </summary> /// <param name="game">Game that the game component should be attached to.</param> public GamePadController(Game game) : base(game) { ID = Guid.NewGuid().ToString(); log = new LoggerInstance(typeof (GamePadController), ID); this.isGamePadActive = new Boolean[4]; this.gamePads = new GamePadState[4]; this.gamePadsPrevious = new GamePadState[4]; this.gamePadDeadZones = new GamePadDeadZone[4]; //ResetCollections(); }
public Camera2D(Game game) : base(game) { ID = Guid.NewGuid().ToString(); this.log = new LoggerInstance(typeof(Camera2D), ID); if (game == null) { this.log.WriteFatalError("game is null!"); throw new ArgumentNullException("game"); } GraphicsDevice = game.GraphicsDevice; CustomControls = false; RecalculateParameters(); }
public TimeDebuger(Game game) : base(game) { ID = Guid.NewGuid().ToString(); this.log = new LoggerInstance(typeof(TimeDebuger), ID); }