示例#1
0
        public DynamicAtlas(
            RenderCoordinator coordinator, int width, int height, SurfaceFormat format,
            int spacing = 2, MipGenerator <T> mipGenerator = null
            )
        {
            Coordinator    = coordinator;
            Width          = width;
            Height         = height;
            Spacing        = spacing;
            X              = Y = Spacing;
            RowHeight      = 0;
            _BeforePrepare = Flush;

            lock (Coordinator.CreateResourceLock)
                Texture = new Texture2D(coordinator.Device, width, height, mipGenerator != null, format);

            Pixels = new T[width * height];
            if (mipGenerator != null)
            {
                MipBuffer = new T[(width / 2) * (height / 2)];
            }

            GenerateMip   = mipGenerator;
            MipLevelCount = Texture.LevelCount;

            Invalidate();
        }
示例#2
0
文件: Mips.cs 项目: sq/Libraries
        /// <summary>
        /// Replaces the built in Squared.Render mip generators with stb_image_resize
        /// </summary>
        public static void InstallGlobally()
        {
            var formats = new[] {
                MipFormat.Gray1,
                MipFormat.pRGBA, MipFormat.RGBA, MipFormat.pGray4,
                MipFormat.pRGBA | MipFormat.sRGB,
                MipFormat.RGBA | MipFormat.sRGB,
                MipFormat.pGray4 | MipFormat.sRGB,
                MipFormat.Vector4,
                MipFormat.Vector4 | MipFormat.sRGB,
                MipFormat.pVector4,
                MipFormat.pVector4 | MipFormat.sRGB,
            };

            foreach (var format in formats)
            {
                MipGenerator.Set(format, Get(format));
            }
        }