/// <summary> /// Loads the collider. /// </summary> /// <param name="init"></param> /// <param name="holder"></param> public override void Load(Initializer init, GameObject holder) { base.Load(init, holder); args = new ColliderArgs(); args.PreviousPosition = Holder.Position; }
private void onMove(object sender, EventArgs args) { ColliderArgs cArgs = (ColliderArgs)args; engine.UpdateObjectQuad(Holder, cArgs.PreviousPosition); }