public void Initialize(string windowTitle = "", GameManager defaultManager = null, uint fpsLimit = 60) { GameWindow = new RenderWindow(new VideoMode(ScreenSize.X, ScreenSize.Y), windowTitle, Styles.Close | Styles.Titlebar, new ContextSettings(32,32,4,1,0)); GM = defaultManager ?? new GameManager(GameWindow); GameWindow.SetFramerateLimit(fpsLimit); GameWindow.Closed += GameWindow_Closed; GameWindow.Resized += GameWindow_Resized; _gui = new Gui(GameWindow); PostInitialize(); }
public Display(Vector2u displaySize) : base(displaySize) { _gui = new Gui(Target, this); }