public GamePage(string launchArguments) { this.InitializeComponent(); // Create the game. _game = XamlGame <SpritesAndSolidsGame> .Create(launchArguments, Window.Current.CoreWindow, this); }
//------------------------------------------------------------------------------------- // Class constructors public CubeObject(SpritesAndSolidsGame game, Vector3 position, Texture2D texture, Vector3 rotationSpeed) : base(game) { // Have we already built the cube vertex array in a previous instance? if (_vertices == null) { // No, so build them now BuildVertices(); // Create a vertex buffer _vertexBuffer = new VertexBuffer(game.GraphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Length, BufferUsage.WriteOnly); _vertexBuffer.SetData(_vertices); } // Set object properties Position = position; ObjectTexture = texture; _rotationSpeed = rotationSpeed; }