/// <summary> /// Gets the folderId and fileId for the given SpriterObject based on the current character map or default /// </summary> protected virtual bool GetSpriteIds(SpriterObject obj, out int folderId, out int fileId) { folderId = obj.FolderId; fileId = obj.FileId; if (CharacterMap == null) { return(true); } for (int i = 0; i < CharacterMap.Maps.Length; ++i) { SpriterMapInstruction map = CharacterMap.Maps[i]; if (map.FolderId != folderId || map.FileId != fileId) { continue; } if (map.TargetFolderId < 0 || map.TargetFileId < 0) { return(false); } folderId = map.TargetFolderId; fileId = map.TargetFileId; return(true); } return(false); }
protected virtual void ApplyCharMap(SpriterCharacterMap charMap) { if (charMap == null) { charMapValues.Clear(); return; } for (int i = 0; i < charMap.Maps.Length; ++i) { SpriterMapInstruction map = charMap.Maps[i]; TSprite sprite = GetFromDict(map.FolderId, map.FileId, sprites); if (sprite == null) { continue; } charMapValues[sprite] = new KeyValuePair <int, int>(map.TargetFolderId, map.TargetFileId); } }