public static void Initialize() { Window.KeepWindowsInScreen = false; #region Assign engine references camera = GameForm.camera; #endregion fileButtonWindow = new FileButtonWindow(GuiManager.Cursor); ToolsWindow = new ToolsWindow(); mVisibleToggleWindows.Add(ToolsWindow); ListWindow = new ListWindow(ToolsWindow); mVisibleToggleWindows.Add(ListWindow); //#region Create AttributesWindow //mAttributesWindow = new AttributesWindow(messages); //mAttributesWindow.SetPositionTL(84.5f, 25.8f); //mAttributesWindow.Visible = false; //GuiManager.AddWindow(mAttributesWindow); //#endregion spriteGridPropertiesWindow = new SpriteGridCreationPropertiesWindow(GuiManager.Cursor); srSaveOptions = new SpriteRigSaveOptions(messages, GuiManager.Cursor); #region TextureCoordinateSelectionWindow mTextureCoordinateSelectionWindow = new TextureCoordinatesSelectionWindow(); GuiManager.AddWindow(mTextureCoordinateSelectionWindow); // set AddToListButtonShown to true before setting the visibility to false so that it updates correclty mTextureCoordinateSelectionWindow.AddToListButtonShown = true; mTextureCoordinateSelectionWindow.Visible = false; mTextureCoordinateSelectionWindow.HasCloseButton = true; mTextureCoordinateSelectionWindow.AddToListClickEventAdd(messages.AddDisplayRegion); mVisibleToggleWindows.Add(mTextureCoordinateSelectionWindow); #endregion #region MenuStrip mMenuStrip = new SpriteEditor.Gui.MenuStrip(); mMenuStrip.SavedSuccess += new EventHandler(mMenuStrip_SavedSuccess); #endregion GameData.EditorLogic.NodeNetworkEditorManager.AddNodeNetworkMenus(MenuStrip); CreateInfoBar(); CreatePropertyGrids(); CreateListDisplayWindows(); List<string> windowsToExclude = new List<string>(); windowsToExclude.Add(mMenuStrip.Name); LayoutManager.LoadWindowLayout(windowsToExclude); Window.KeepWindowsInScreen = true; }
public static void Initialize() { Window.KeepWindowsInScreen = false; #region Assign engine references camera = GameForm.camera; #endregion fileButtonWindow = new FileButtonWindow(GuiManager.Cursor); ToolsWindow = new ToolsWindow(); mVisibleToggleWindows.Add(ToolsWindow); ListWindow = new ListWindow(ToolsWindow); mVisibleToggleWindows.Add(ListWindow); //#region Create AttributesWindow //mAttributesWindow = new AttributesWindow(messages); //mAttributesWindow.SetPositionTL(84.5f, 25.8f); //mAttributesWindow.Visible = false; //GuiManager.AddWindow(mAttributesWindow); //#endregion spriteGridPropertiesWindow = new SpriteGridCreationPropertiesWindow(GuiManager.Cursor); srSaveOptions = new SpriteRigSaveOptions(messages, GuiManager.Cursor); #region TextureCoordinateSelectionWindow mTextureCoordinateSelectionWindow = new TextureCoordinatesSelectionWindow(); GuiManager.AddWindow(mTextureCoordinateSelectionWindow); // set AddToListButtonShown to true before setting the visibility to false so that it updates correclty mTextureCoordinateSelectionWindow.AddToListButtonShown = true; mTextureCoordinateSelectionWindow.Visible = false; mTextureCoordinateSelectionWindow.HasCloseButton = true; mTextureCoordinateSelectionWindow.AddToListClickEventAdd(messages.AddDisplayRegion); mVisibleToggleWindows.Add(mTextureCoordinateSelectionWindow); #endregion #region MenuStrip mMenuStrip = new SpriteEditor.Gui.MenuStrip(); mMenuStrip.SavedSuccess += new EventHandler(mMenuStrip_SavedSuccess); #endregion GameData.EditorLogic.NodeNetworkEditorManager.AddNodeNetworkMenus(MenuStrip); CreateInfoBar(); CreatePropertyGrids(); CreateListDisplayWindows(); List <string> windowsToExclude = new List <string>(); windowsToExclude.Add(mMenuStrip.Name); LayoutManager.LoadWindowLayout(windowsToExclude); Window.KeepWindowsInScreen = true; }