private static void SwapInProject() { Object obj = Selection.activeObject; string s = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(obj); RendererUtil.SwapAllRecursively(s); EditorUtility.DisplayDialog("SpriteAssist", "Done", "OK"); }
public override void OnInspectorGUI() { _editor.OnInspectorGUI(); CreateSpriteAssistEditor(); if (_spriteInspector == null) { return; } GUIStyle style = EditorStyles.foldout; FontStyle previousStyle = style.fontStyle; style.fontStyle = FontStyle.Bold; _isOpen = EditorGUILayout.Foldout(_isOpen, "SpriteAssist", style); style.fontStyle = previousStyle; if (_isOpen) { _spriteInspector.OnInspectorGUI(); var oldColor = GUI.color; GUI.color = Color.black; using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) { GUI.color = oldColor; var width = EditorGUIUtility.currentViewWidth; _spriteInspector.DrawPreview(GUILayoutUtility.GetRect(width, 300)); } if (Renderer is SpriteRenderer && GUILayout.Button("Swap to Mesh Prefab")) { RendererUtil.SwapRendererSpriteToMeshInHierarchy(targets); EditorUtility.DisplayDialog("SpriteAssist", "Done", "OK"); } } }
private static void SwapInHierarchySelected() { RendererUtil.SwapRendererSpriteToMeshInHierarchy(Selection.objects); EditorUtility.DisplayDialog("SpriteAssist", "Done", "OK"); }