public void ToyPlaneTest() { Console.ForegroundColor = ConsoleColor.Green; ToyPlane tp = new ToyPlane(); Console.WriteLine("\n" + tp.About()); Console.WriteLine("\nCall tp.TakeOff() shouldn't take off"); Console.WriteLine(tp.TakeOff()); Console.WriteLine("\nCall tp.StartEngine():"); tp.StartEngine(); Console.WriteLine("Call tp.TakeOff():"); Console.WriteLine(tp.TakeOff()); Console.WriteLine("\nCall tp.WindUp():"); tp.WindUp(); Console.WriteLine("Call tp.StartEngine():"); tp.StartEngine(); Console.WriteLine("Call tp.TakeOff():"); Console.WriteLine(tp.TakeOff()); Console.ResetColor(); }
public void Test() { Console.WriteLine("Flying Vehicle Tester......................................................"); Console.WriteLine("\nAirplane.cs..............................................................."); Airplane ap = new Airplane(); Console.WriteLine(ap.About()); Console.WriteLine("\nAirplaneTakeOffTests..............................................................."); Console.WriteLine("\nCall ap.TakeOff():"); Console.WriteLine(ap.TakeOff()); Console.WriteLine("\nCall ap.StartEngine():"); ap.StartEngine(); Console.WriteLine(ap.TakeOff()); //Fly up Console.WriteLine("\nFly up Tests..................................................................."); Console.WriteLine("Call ap.FlyUp() fly to 1,000ft default"); ap.FlyUp(); Console.WriteLine(ap.About()); Console.WriteLine("\nCall ap.FlyUp(44000) Fly up to 45,000ft:"); ap.FlyUp(44000); //Fly up tp 45,000 ft shouldn't work Console.WriteLine(ap.About()); Console.WriteLine("\nCall ap.FlyUp(40000) Fly up another 40,000ft should work"); ap.FlyUp(40000); //Fly up tp 41,000 ft should work Console.WriteLine(ap.About()); //Land Console.WriteLine("\nFly Down................................................................."); Console.WriteLine("Call ap.FlyDown(50000) Fly Down 50,000 ft"); ap.FlyDown(50000); Console.WriteLine(ap.About()); Console.WriteLine("\nCall ap.FlyDown(ap.CurrentAltitude) this should land"); ap.FlyDown(ap.CurrentAltitude); Console.WriteLine(ap.About()); Console.WriteLine("\nToy plane tests................................................................."); ToyPlane tp = new ToyPlane(); Console.WriteLine(tp.About()); Console.WriteLine("\nToyPlane TakeOffTests..............................................................."); Console.WriteLine("\nCall tp.TakeOff():"); //engine not started and not wound, wont take off Console.WriteLine(tp.TakeOff()); Console.WriteLine("\nCall tp.WindUp():"); //engine not started, wont take off tp.WindUp(); Console.WriteLine(tp.TakeOff()); Console.WriteLine("\nCall tp.StartEngine():"); //will take off tp.StartEngine(); Console.WriteLine(tp.TakeOff()); //Fly up Console.WriteLine("\nFly up Tests..................................................................."); Console.WriteLine("Call tp.FlyUp() fly to 10ft default"); tp.FlyUp(); Console.WriteLine(tp.About()); Console.WriteLine("\nCall tp.FlyUp(44) Fly up to 54ft:"); tp.FlyUp(44); Console.WriteLine(tp.About()); Console.WriteLine("\nCall ap.FlyUp(40) Fly up another 40ft should work"); tp.FlyUp(40); Console.WriteLine(tp.About()); //Land Console.WriteLine("\nFly Down................................................................."); Console.WriteLine("Call tp.FlyDown(60) Fly Down 60 ft"); tp.FlyDown(60); Console.WriteLine(tp.About()); Console.WriteLine("\nCall tp.FlyDown(tp.CurrentAltitude) this should land"); tp.FlyDown(tp.CurrentAltitude); Console.WriteLine(tp.About()); }