示例#1
0
        protected override void Update(GameTime gameTime)
        {
            gameState.Update();

            List <IGameObject> allGameObjects = currentRoom.Blocks.Concat <IGameObject>(currentRoom.Items).Concat(currentRoom.Enemies).Concat(currentRoom.NPCs).Concat(currentRoom.Doors).Concat(player.ActiveItems).Concat(new List <IGameObject>()
            {
                player, player.Sword
            }).ToList();

            CollisionDetection.DetectCollisions(allGameObjects);

            base.Update(gameTime);
        }
示例#2
0
        protected override void Draw(GameTime gameTime)
        {
            screen.Draw(spriteBatch);
            gameState.Draw(spriteBatch);

            // For testing, set showCollisions to true to show an outline around all colliders:
            if (showCollisions)
            {
                spriteBatch.Begin();
                foreach (IGameObject g in currentRoom.Blocks.Concat <IGameObject>(currentRoom.Items).Concat(currentRoom.Enemies).Concat(currentRoom.NPCs).Concat(player.ActiveItems).Concat(new List <IGameObject>()
                {
                    player, player.Sword
                }))
                {
                    Rectangle rec = CollisionDetection.GetColliderRectangle(g, currentRoom.Position);
                    spriteBatch.Draw(squareOutline, rec, new Color(Color.LimeGreen, 1));
                }

                /*foreach (IGameObject g in currentRoom.Walls)
                 *              {
                 *                      Rectangle rec = CollisionDetection.GetColliderRectangle(g, currentRoom.Position);
                 *                      spriteBatch.Draw(squareOutline, rec, new Color(Color.Coral, .5f));
                 *              }*/
                foreach (IGameObject g in currentRoom.Doors)
                {
                    Rectangle rec = CollisionDetection.GetColliderRectangle(g, currentRoom.Position);
                    spriteBatch.Draw(squareOutline, rec, Color.Blue);
                }
                spriteBatch.End();
            }

            if (reversingTime)
            {
                spriteBatch.Begin();
                spriteBatch.Draw(rect, new Rectangle(new Point(0, 0), new Point(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight)), new Color(.1f, .2f, .1f, .1f));
                spriteBatch.End();
            }

            if (notificationsQueue.Count() > 0)
            {
                spriteBatch.Begin();
                spriteBatch.DrawString(font, notificationsQueue.Peek().notificationText, new Vector2(700, 8), Color.White);
                spriteBatch.End();
            }

            base.Draw(gameTime);
        }
示例#3
0
        public static void HandleCollision(Game1 game, Koopa koopa, IGameObject target)
        {
            Rectangle koopaRectangle = koopa.GetSizeRectangle();

            koopa.isOnGround = false;

            if (target is Block block)
            {
                Rectangle          blockRectangle = block.GetSizeRectangle();
                CollisionDirection direction      = CollisionDetection.DetectCollisionDirection(koopaRectangle, blockRectangle);
                if (koopa.state is FlipedKoopaState)
                {
                    return;
                }
                if (!(direction is CollisionDirection.NoCollision) && !(block.state is HiddenBlockState))
                {
                    if (direction is CollisionDirection.Left)
                    {
                        koopa.position = new Vector2(block.GetSizeRectangle().X - koopa.GetSizeRectangle().Width - 5, koopa.position.Y);
                        koopa.TurnLeft();
                        koopa.moveLeft = true;
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        koopa.position = new Vector2(block.GetSizeRectangle().X + block.GetSizeRectangle().Width, koopa.position.Y);
                        koopa.TurnRight();
                        koopa.moveLeft = false;
                    }
                    else if (direction is CollisionDirection.Top)
                    {
                        koopa.position   = new Vector2(koopa.position.X, block.GetSizeRectangle().Y - koopa.GetSizeRectangle().Height);
                        koopa.isOnGround = true;
                    }
                }
                direction = CollisionDetection.DetectCollisionDirection(blockRectangle, koopaRectangle);
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if ((direction is CollisionDirection.Bottom) && ((block.state is BumpedBrickBlockState) || (block.state is BumpedUsedBlockState) || (block.state is ExplodingBlockState)))
                    {
                        game.HUD.GetScore(ConstantNumber.SCORE_100);
                        koopa.Flip();
                    }
                }
            }
        }
        public static void HandleCollision(Koopa koopa, IGameObject target)
        {
            Rectangle koopaRectangle = koopa.GetSizeRectangle();

            if (koopa.state is FlipedKoopaState)
            {
                return;
            }
            if (target is IEnemy enemy)
            {
                Rectangle          enemyRectangle = enemy.GetSizeRectangle();
                CollisionDirection direction      = CollisionDetection.DetectCollisionDirection(koopaRectangle, enemyRectangle);
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (direction is CollisionDirection.Left)
                    {
                        koopa.position = new Vector2(enemy.GetSizeRectangle().X - koopa.GetSizeRectangle().Width, koopa.position.Y);
                        if (koopa.state is StompedKoopaState)
                        {
                            enemy.Disappear();
                        }
                        else
                        {
                            koopa.TurnLeft();
                            koopa.moveLeft = true;
                        }
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        koopa.position = new Vector2(enemy.GetSizeRectangle().X + enemy.GetSizeRectangle().Width, koopa.position.Y);
                        if (koopa.state is StompedKoopaState)
                        {
                            enemy.Disappear();
                        }
                        else
                        {
                            koopa.TurnRight();
                            koopa.moveLeft = false;
                        }
                    }
                }
            }
        }
示例#5
0
        public static void HandleCollision(Mario mario, Pipe collidingPipe, ref Collection <IGameObject> collidingGameObjects)
        {
            if (mario.state.isDead())
            {
                return;
            }
            Rectangle marioRectangle      = mario.GetSizeRectangle();
            Rectangle marioLargeRectangle = mario.GetLargeSizeRectangle();

            if (collidingPipe is IPipe pipe)
            {
                Rectangle pipeRectangle = pipe.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(marioRectangle, pipeRectangle);
                CollisionDirection directionLargeRectangle = CollisionDetection.DetectCollisionDirection(marioLargeRectangle, pipeRectangle);
                if (directionLargeRectangle != CollisionDirection.NoCollision)
                {
                    collidingGameObjects.Add(collidingPipe);
                }
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (direction is CollisionDirection.Top)
                    {
                        mario.Position = new Vector2(mario.Position.X, pipe.GetSizeRectangle().Y - mario.GetSizeRectangle().Height);
                        collidingGameObjects.Add(pipe);
                        mario.state.ToIdle();
                    }
                    else if (direction is CollisionDirection.Left)
                    {
                        mario.Position = new Vector2(pipe.GetSizeRectangle().X - mario.GetSizeRectangle().Width, mario.Position.Y);
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        mario.Position = new Vector2(pipe.GetSizeRectangle().X + pipe.GetSizeRectangle().Width, mario.Position.Y);
                    }
                    else if (direction is CollisionDirection.Bottom)
                    {
                        mario.Position = new Vector2(mario.Position.X, pipe.GetSizeRectangle().Y + pipe.GetSizeRectangle().Height);
                    }
                }
            }
        }
        public static void HandleCollision(StarItem star, IGameObject target)
        {
            Rectangle starRectangle = star.GetSizeRectangle();


            if (target is Block block)
            {
                Rectangle blockRectangle = block.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(starRectangle, blockRectangle);

                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (star.triggered)
                    {
                        if (direction is CollisionDirection.Left)
                        {
                            star.position = new Vector2(block.GetSizeRectangle().X - star.GetSizeRectangle().Width, star.position.Y);
                            star.moveLeft = true;
                        }
                        else if (direction is CollisionDirection.Right)
                        {
                            star.position = new Vector2(block.GetSizeRectangle().X + block.GetSizeRectangle().Width, star.position.Y);
                            star.moveLeft = false;
                        }
                        else if (direction is CollisionDirection.Top)
                        {
                            star.position   = new Vector2(star.position.X, block.GetSizeRectangle().Y - star.GetSizeRectangle().Height);
                            star.isOnGround = true;
                            star.initialY   = star.position.Y;
                            star.Rise();
                        }
                    }
                }
                else
                {
                    star.isOnGround = false;
                }
            }
        }
示例#7
0
        protected override void Draw(GameTime gameTime)
        {
            screen.Draw(spriteBatch);
            gameState.Draw(spriteBatch);

            // For testing, set showCollisions to true to show an outline around all colliders:
            if (showCollisions)
            {
                spriteBatch.Begin();
                foreach (IGameObject g in currentRoom.Blocks.Concat <IGameObject>(currentRoom.Items).Concat(currentRoom.Enemies).Concat(currentRoom.NPCs).Concat(currentRoom.Doors).Concat(player.ActiveItems).Concat(new List <IGameObject>()
                {
                    player, player.Sword
                }))
                {
                    Rectangle rec = CollisionDetection.GetColliderRectangle(g);
                    spriteBatch.Draw(squareOutline, rec, new Color(Color.LimeGreen, 1));
                }
                spriteBatch.End();
            }

            base.Draw(gameTime);
        }
示例#8
0
        public static void HandleCollision(StarItem star, IGameObject target)
        {
            Rectangle starRectangle = star.GetSizeRectangle();

            if (target is IPipe pipe)
            {
                Rectangle pipeRectangle = pipe.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(starRectangle, pipeRectangle);
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (direction is CollisionDirection.Left)
                    {
                        star.position = new Vector2(pipe.GetSizeRectangle().X - star.GetSizeRectangle().Width, star.position.Y);
                        star.moveLeft = true;
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        star.position = new Vector2(pipe.GetSizeRectangle().X + pipe.GetSizeRectangle().Width, star.position.Y);
                        star.moveLeft = false;
                    }
                }
            }
        }
        public static void HandleCollision(PoisonMushroomItem poisonMushroom, IGameObject target)
        {
            Rectangle poisonMushroomRectangle = poisonMushroom.GetSizeRectangle();

            //Problem: check if goomba is above blocks, which then determines whether apply Fall method
            poisonMushroom.isOnGround = false;

            if (target is Block block)
            {
                Rectangle blockRectangle = block.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(poisonMushroomRectangle, blockRectangle);

                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (poisonMushroom.triggered)
                    {
                        if (direction is CollisionDirection.Left)
                        {
                            poisonMushroom.position = new Vector2(block.GetSizeRectangle().X - poisonMushroom.GetSizeRectangle().Width, poisonMushroom.position.Y);
                            poisonMushroom.moveLeft = true;
                        }
                        else if (direction is CollisionDirection.Right)
                        {
                            poisonMushroom.position = new Vector2(block.GetSizeRectangle().X + block.GetSizeRectangle().Width, poisonMushroom.position.Y);
                            poisonMushroom.moveLeft = false;
                        }
                        else if (direction is CollisionDirection.Top)
                        {
                            poisonMushroom.position   = new Vector2(poisonMushroom.position.X, block.GetSizeRectangle().Y - poisonMushroom.GetSizeRectangle().Height);
                            poisonMushroom.isOnGround = true;
                        }
                    }
                }
            }
        }
        public static void HandleCollision(MushroomItem mushroom, IGameObject target)
        {
            Rectangle mushroomRectangle = mushroom.GetSizeRectangle();

            if (target is IPipe pipe)
            {
                Rectangle pipeRectangle = pipe.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(mushroomRectangle, pipeRectangle);
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (direction is CollisionDirection.Left)
                    {
                        mushroom.position = new Vector2(pipe.GetSizeRectangle().X - mushroom.GetSizeRectangle().Width, mushroom.position.Y);
                        mushroom.moveLeft = true;
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        mushroom.position = new Vector2(pipe.GetSizeRectangle().X + pipe.GetSizeRectangle().Width, mushroom.position.Y);
                        mushroom.moveLeft = false;
                    }
                }
            }
        }
        public static void HandleCollision(Game1 game, Mario mario, IItem collidingItem, ref Collection <IGameObject> collidingGameObjects)
        {
            if (mario.state.isDead())
            {
                return;
            }
            Rectangle marioRectangle      = mario.GetSizeRectangle();
            Rectangle marioLargeRectangle = mario.GetLargeSizeRectangle();

            if (collidingItem is IItem item)
            {
                Rectangle          itemRectangle           = item.GetSizeRectangle();
                CollisionDirection direction               = CollisionDetection.DetectCollisionDirection(marioRectangle, itemRectangle);
                CollisionDirection directionLargeRectangle = CollisionDetection.DetectCollisionDirection(marioLargeRectangle, itemRectangle);

                if (!(direction is CollisionDirection.NoCollision) || !(directionLargeRectangle is CollisionDirection.NoCollision))
                {
                    if (item is FireFlowerItem)
                    {
                        FireFlowerItem temp = (FireFlowerItem)item;
                        if (temp.triggered)
                        {
                            game.HUD.GetScore(ConstantNumber.SCORE_1000);
                            mario.Evolve();
                            SoundFactory.Instance.playPowerUpSoundEffect();
                            item.Disappear();
                        }
                        else
                        {
                            if (direction is CollisionDirection.Bottom)
                            {
                                item.GetTrigger();
                                SoundFactory.Instance.playVineSoundEffect();
                            }
                        }
                    }
                    if (item is MushroomItem)
                    {
                        MushroomItem temp = (MushroomItem)item;
                        if (temp.triggered)
                        {
                            game.HUD.GetScore(ConstantNumber.SCORE_1000);
                            mario.Evolve();
                            SoundFactory.Instance.playPowerUpSoundEffect();
                            item.Disappear();
                        }
                        else
                        {
                            if (direction is CollisionDirection.Bottom)
                            {
                                item.GetTrigger();
                                SoundFactory.Instance.playVineSoundEffect();
                            }
                        }
                    }
                    if (item is PoisonMushroomItem)
                    {
                        PoisonMushroomItem temp = (PoisonMushroomItem)item;
                        if (temp.triggered)
                        {
                            mario.TakeDamage();
                            SoundFactory.Instance.playTakeDamageSoundEffect();
                            item.Disappear();
                        }
                        else
                        {
                            item.GetTrigger();
                            SoundFactory.Instance.playVineSoundEffect();
                        }
                    }
                    if (item is StarItem)
                    {
                        StarItem temp = (StarItem)item;
                        if (temp.triggered)
                        {
                            game.HUD.GetScore(ConstantNumber.SCORE_1000);
                            mario.ToStar();
                            SoundFactory.Instance.playStarMaioSong();
                            item.Disappear();
                        }
                        else
                        {
                            if (direction is CollisionDirection.Bottom)
                            {
                                item.GetTrigger();
                                SoundFactory.Instance.playVineSoundEffect();
                            }
                        }
                    }

                    if (item is CoinItem)
                    {
                        CoinItem temp = (CoinItem)item;
                        if (!temp.consumed)
                        {
                            if (temp.inBlock)
                            {
                                if (direction is CollisionDirection.Bottom)
                                {
                                    item.GetTrigger();
                                    SoundFactory.Instance.playCoinSoundEffect();
                                    game.HUD.GetCoin();
                                }
                            }
                            else
                            {
                                item.GetTrigger();
                                SoundFactory.Instance.playCoinSoundEffect();
                                game.HUD.GetCoin();
                            }
                        }
                    }

                    if (item is FlagPole flag)
                    {
                        flag.GetTrigger();
                        Game1.Instance.DisableUserControl();
                        Game1.Instance.LoadBasicCommand();
                        mario.Position = new Vector2(flag.GetSizeRectangle().X - mario.GetSizeRectangle().Width, mario.Position.Y);
                        mario.ToCreepDown();
                        SoundFactory.Instance.playFlagpoleSoundEffect();
                        if (flag.flagFallTime < 0 || collidingGameObjects.Count > 0)
                        {
                            mario.Position = new Vector2(flag.GetSizeRectangle().X - ConstantNumber.FlAG_POSITION_X_ADJUST + mario.GetSizeRectangle().Width, mario.Position.Y);
                            mario.ToLeft();
                            if (mario.standingTime < 0)
                            {
                                mario.ToRight();

                                mario.ReachDestination = true;
                            }
                            mario.standingTime--;
                        }
                    }
                }
            }
        }