示例#1
0
 public override VertexHelper DrawLineChart(VertexHelper vh, Rect vRect, LineChartData VBasis)
 {
     vh = base.DrawLineChart(vh, vRect, VBasis);
     foreach (KeyValuePair <int, VertexStream> line in lines)
     {
         if (line.Value.vertexs.Count <= 1)
         {
             continue;
         }
         var startPos = GetPos(line.Value.vertexs[0]);
         for (int i = 1; i < line.Value.vertexs.Count; i++)
         {
             var   endPos      = GetPos(line.Value.vertexs[i]);
             var   startBottom = new Vector2(startPos.x, origin.y);
             var   endBottom   = new Vector2(endPos.x, origin.y);
             Color color1      = new Color(line.Value.color.r * 0.7f, line.Value.color.g * 0.7f, line.Value.color.b * 0.7f, 1);
             vh.AddUIVertexQuad(new UIVertex[]
             {
                 GetUIVertex(startBottom, line.Value.color),
                 GetUIVertex(startPos, color1),
                 GetUIVertex(endPos, color1),
                 GetUIVertex(endBottom, line.Value.color),
             });
             startPos = endPos;
         }
     }
     return(vh);
 }
示例#2
0
 public override VertexHelper DrawLineChart(VertexHelper vh, Rect vRect, LineChartData VBasis)
 {
     vh = base.DrawLineChart(vh, vRect, VBasis);
     foreach (KeyValuePair <int, VertexStream> line in lines)
     {
         if (line.Value.vertexs.Count <= 1)
         {
             continue;
         }
         var        startPos   = GetPos(line.Value.vertexs[0]);
         UIVertex[] oldVertexs = new UIVertex[] { };
         for (int i = 1; i < line.Value.vertexs.Count; i++)
         {
             var   endPos      = GetPos(line.Value.vertexs[i]);
             var   startBottom = new Vector2(startPos.x, origin.y);
             var   endBottom   = new Vector2(endPos.x, origin.y);
             Color color       = new Color(line.Value.color.r, line.Value.color.g, line.Value.color.b, 0.6f);
             vh.AddUIVertexQuad(new UIVertex[]
             {
                 GetUIVertex(startBottom, line.Value.color),
                 GetUIVertex(startPos, color),
                 GetUIVertex(endPos, color),
                 GetUIVertex(endBottom, line.Value.color),
             });
             var newVertexs = GetQuad(startPos, endPos, Color.red, 1.0f);
             if (oldVertexs.Length.Equals(0))
             {
                 oldVertexs = newVertexs;
             }
             // 补足缺陷
             else
             {
                 vh.AddUIVertexQuad(new UIVertex[]
                 {
                     oldVertexs[1],
                     newVertexs[1],
                     oldVertexs[2],
                     newVertexs[0]
                 });
                 vh.AddUIVertexQuad(new UIVertex[]
                 {
                     newVertexs[0],
                     oldVertexs[1],
                     newVertexs[3],
                     oldVertexs[2]
                 });
                 oldVertexs = newVertexs;
             }
             vh.AddUIVertexQuad(newVertexs);
             startPos = endPos;
         }
     }
     return(vh);
 }
示例#3
0
 public virtual VertexHelper DrawLineChart(VertexHelper vh, Rect vRect, LineChartData vBasis)
 {
     this.basis = vBasis;
     lines      = vBasis.Lines;
     this.rect  = vRect;
     size       = rect.size;
     origin     = new Vector2(-size.x / 2.0f, -size.y / 2.0f);
     vh         = DrawMesh(vh);
     vh         = DrawAxis(vh);
     return(vh);
 }
示例#4
0
 public override VertexHelper DrawLineChart(VertexHelper vh, Rect vRect, LineChartData VBasis)
 {
     vh = base.DrawLineChart(vh, vRect, VBasis);
     foreach (KeyValuePair <int, VertexStream> line in lines)
     {
         if (line.Value.vertexs.Count <= 1)
         {
             continue;
         }
         var        startPos   = GetPos(line.Value.vertexs[0]);
         UIVertex[] oldVertexs = new UIVertex[] {};
         for (int i = 1; i < line.Value.vertexs.Count; i++)
         {
             var endPos     = GetPos(line.Value.vertexs[i]);
             var newVertexs = GetQuad(startPos, endPos, line.Value.color);
             if (oldVertexs.Length.Equals(0))
             {
                 oldVertexs = newVertexs;
             }
             else
             {
                 vh.AddUIVertexQuad(new UIVertex[]
                 {
                     oldVertexs[1],
                     newVertexs[1],
                     oldVertexs[2],
                     newVertexs[0]
                 });
                 vh.AddUIVertexQuad(new UIVertex[]
                 {
                     newVertexs[0],
                     oldVertexs[1],
                     newVertexs[3],
                     oldVertexs[2]
                 });
                 oldVertexs = newVertexs;
             }
             vh.AddUIVertexQuad(newVertexs);
             startPos = endPos;
         }
     }
     return(vh);
 }